DICE PACKS BUNDLE
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  1. #201
    Prayer dice should roll and store the result. Then clicking on the result die should give the player a bonus. Giving that bonus to others would require doing it manually.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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    Have a suggestion?-Feature Request

  2. #202
    Then lordbulljr was correct in post #196 in that the dice don't appear to be storing anywhere. You can click the orange action button upon which you get a window saying "No Dice currently available to use. Would you like to reroll the dice?" If you do, the dice appear to roll but there is no chat output or result recorded, and clicking the action button again gives the same message about no dice being available.

    Opening up the cog and editing the action shows the # of Dice defaults to "Fixed" (which has no dice icons showing) but should probably default STR. Making that change shows a number of dice icons, and clicking those appears to roll (all of them) but again, no chat output or other visible result anywhere.

  3. #203
    Thank you for the clarification. I'll look into it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #204
    Adding a link to this post here for the rest functionality not working. https://www.fantasygrounds.com/forum...l=1#post767402

    As a player, right clicking does not bring up the rest dialogue. As a GM, right clicking does bring up the dialogue, but selecting either just results in the chat output that the rest is occurring but does not bring up the dialogue box for the rest activities.

  5. #205
    I found a solution for this issue as it looks like it's back tracking to the CoreRPG system. I will push a fix once I have finished fixing countdowns (particularly dice trackers; Prayer Dice)
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #206
    It looks like Short Rest actions are fixed, but the Long Rest actions Tend to All Wounds, Clear All Stress, and Repair All Armor all give the same script error and do not apply the effects:

    [string “Daggerheart:scripts/manager_actor_DH.lua”]:74:attempt to index local ‘rAction’ (a nil value)

  7. #207
    Quote Originally Posted by Cyrian View Post
    It looks like Short Rest actions are fixed, but the Long Rest actions Tend to All Wounds, Clear All Stress, and Repair All Armor all give the same script error and do not apply the effects:

    [string “Daggerheart:scripts/manager_actor_DH.lua”]:74:attempt to index local ‘rAction’ (a nil value)
    Pushed a fix to address this issue
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #208
    https://www.fantasygrounds.com/libra...#arcana-domain
    In the SRD every first ability per domain has the level wrongly formatted.
    Screenshot 2026-07-17 at 17.23.53.png

    Edit: SRD book inside FG seems to be correct:
    Screenshot_20260717_191615.jpg
    Last edited by Speculi; Yesterday at 18:17.

  9. #209
    This is a minor issue and can be fixed manually but the Juvenile Flickerfly Adversary Actions tab has incorrect experience, attacks and features.

    Attachment 68252

  10. #210
    Quote Originally Posted by IlViking View Post
    This is a minor issue and can be fixed manually but the Juvenile Flickerfly Adversary Actions tab has incorrect experience, attacks and features.

    Attachment 68252
    Pushed a fix to address this report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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