Thread: 5E - Better Combat Effects Gold
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July 6th, 2026, 06:12 #871SmiteWorks
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@Lexi the Red, @nephranka,
I looked at the old BCE code for change state setting; and I didn't see any checks for duration. I've asked @MrDDT to take a look as well when he has time.
Per @BlueLeyez post, you should be using the new coding (which is what the new 5EAE will use when it comes out).
Regards,
JPGLast edited by Moon Wizard; July 6th, 2026 at 06:18.
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July 6th, 2026, 07:05 #872
These settings are built in now, no longer need to use the SRE option in BCEG to trigger this.
So if you want an effect to end on the sources turn, there are 2 new icons next to the duration. Default is "STRT" and "SELF"
STRT = Means it will decrease the round tracker at the start of the turns.
SELF = Means it will set the tracking of the "turn" based on the creature that applied the effect.
You have other options.
END = Means it will decrease the round tracker at the end of the turns.
ENDN = Means it will remove at the end of the next turn (no DUR tracking)
RSTRS = Means it will remove on any Short rest. (Short ONLY, not Long rests) (no DUR tracking)
RSTRL = Means it will remove on any Long rest. (no DUR tracking)
SELF/TRGT/TURN
These 3 options are based on how the round Decrement will track based on who applied or has the effect or turn ending.
SELF = Means it will set the tracking of the "turn" based on the creature that applied the effect.
TRGT = Means it will set the tracking of the "turn" based on the creature that is the subject of the effect.
TURN = Means it will set the tracking of the "turn" based on each time a new ends (before a new one starts)
So if you want an effect to end on the Sources Next turn, you would put in a ENDN and SELF.
This will make it end on the casters next turn.-MrDDT
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Yesterday, 11:45 #873If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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Yesterday, 12:59 #874
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Yesterday, 20:33 #875
Following up on the error reported with "DMG: [INT]"
I see the bug and will work on getting it fixed.
Until fixed, please just name the effect and it will work correctly. "Slayer Feat; DMG: [INT]" works fine.-MrDDT
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Grim Press Discord (Publishing/Extensions/Modules)
Bethica Discord (West Marches RPG)
PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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Yesterday, 22:50 #876SmiteWorks
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Responded in Discord.
https://discord.com/channels/2745828...18215508508836
Regards,
JPG
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