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  1. #871
    @Lexi the Red, @nephranka,
    I looked at the old BCE code for change state setting; and I didn't see any checks for duration. I've asked @MrDDT to take a look as well when he has time.
    Per @BlueLeyez post, you should be using the new coding (which is what the new 5EAE will use when it comes out).

    Regards,
    JPG
    Last edited by Moon Wizard; July 6th, 2026 at 06:18.

  2. #872
    MrDDT's Avatar
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    Quote Originally Posted by Lexi the Red View Post
    I noticed an issue with BCEG awhile back with the change state options. I've tested this in a clean campaign with no other extensions loaded except for BCEG and had the same results. Effects are being removed too soon, despite the change state option selected. For example, Guiding Bolt. It it set to "Remove end of source turn" with a default duration of 2 rounds (taken from 5e Automatic Effects). When the effect is applied in the CT the duration is changed to 3. However, the effect is removed as soon as the source's turn is over, rather than at the end of their next turn. I have tried setting the default duration to other amounts (0, 1, 3+), always with the same effect.

    I see that BCEG is no longer being officially supported, which is extremely disappointing. This is a critical extension for me, and effects like the one above really streamline combat at my tables. Any help would be appreciated. It is entirely possible (and likely) that I am simply missing something simple, but I fear that this is a thing that just no longer works correctly.

    These settings are built in now, no longer need to use the SRE option in BCEG to trigger this.

    So if you want an effect to end on the sources turn, there are 2 new icons next to the duration. Default is "STRT" and "SELF"

    STRT = Means it will decrease the round tracker at the start of the turns.
    SELF = Means it will set the tracking of the "turn" based on the creature that applied the effect.

    You have other options.

    END = Means it will decrease the round tracker at the end of the turns.
    ENDN = Means it will remove at the end of the next turn (no DUR tracking)
    RSTRS = Means it will remove on any Short rest. (Short ONLY, not Long rests) (no DUR tracking)
    RSTRL = Means it will remove on any Long rest. (no DUR tracking)


    SELF/TRGT/TURN
    These 3 options are based on how the round Decrement will track based on who applied or has the effect or turn ending.
    SELF = Means it will set the tracking of the "turn" based on the creature that applied the effect.
    TRGT = Means it will set the tracking of the "turn" based on the creature that is the subject of the effect.
    TURN = Means it will set the tracking of the "turn" based on each time a new ends (before a new one starts)


    So if you want an effect to end on the Sources Next turn, you would put in a ENDN and SELF.
    This will make it end on the casters next turn.
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  3. #873
    Zacchaeus's Avatar
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    Quote Originally Posted by Henix View Post
    Hi, I think I've spotted an issue with how standard core ruleset tags are parsed when Better Combat Effects Gold is enabled.

    The Issue:
    Standard attribute replacement tags like [INT], [STR], etc., are not being evaluated and replaced by their numerical values when an effect is added to the Combat Tracker. Instead, they are being added as literal strings.

    Example Effect:
    Code:
    DMG: [INT]
    Observed Behavior:
    Testing in a clean campaign with EVERY other extension disabled:
    • With BCEG Disabled: The effect parses correctly into the Combat Tracker (e.g., if the PC has a +4 INT modifier, it becomes DMG: 4).
    • With BCEG Enabled: The effect lands in the Combat Tracker exactly as written: DMG: [INT], and the bracketed tag is never evaluated.


    It seems like BCEG's custom effect-traversal or application hooks might be overriding or intercepting the core ruleset's standard handler before it has a chance to parse the bracketed attribute tags.

    Has anyone else encountered this? Thanks!
    Yes, I'm seeing this as well, in a clean campaign with only BCEG loaded. I see that @MrDDT doesn't see this per his reply. Did you find a resolution or are you still seeing the issue?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #874
    Quote Originally Posted by Zacchaeus View Post
    Yes, I'm seeing this as well, in a clean campaign with only BCEG loaded. I see that @MrDDT doesn't see this per his reply. Did you find a resolution or are you still seeing the issue?
    Still an issue for me. But it works from the custom effects list.

    DMG: [INT] does not work from the actions tab but DMG: [INT] resolves if applied as an effect from the custom list.
    Last edited by nephranka; Yesterday at 13:02.

  5. #875
    MrDDT's Avatar
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    Following up on the error reported with "DMG: [INT]"
    I see the bug and will work on getting it fixed.

    Until fixed, please just name the effect and it will work correctly. "Slayer Feat; DMG: [INT]" works fine.
    -MrDDT
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  6. #876

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