Thread: 5E - Arcane Ward
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January 5th, 2023, 02:10 #81
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February 19th, 2023, 21:30 #82
Version Update: 1.15
Updated DB calls for how SW wants them with the incoming update
Added Luacheck for automated code analysis for errors/warning
Code Formatting
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February 24th, 2023, 00:18 #83
Arcane Ward is currently Broken, so don't use it. I'll see if I can get it fixed tomorrow morning
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February 28th, 2023, 23:58 #84
Version Update 1.16
Fixed - Script Error/Conflict Spell Action Info
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March 10th, 2023, 01:56 #85
I like this alot since I ALWAYS forget to mark my spell slots. Just one question, how do I make cast, like "Cure Wounds" marked at a higher spell slot without it being manual? It works fine if I am just casting as is. I may be missing a setting change as I am confused which mod I am using does for what effect. Like many, I am running probably too many mods.
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March 10th, 2023, 05:19 #86
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March 10th, 2023, 16:11 #87
Holding shift then clicking does nothing. If I hold shift and hold click like for some wheel to come up, nothing again.
Edit: Created a default campaign and dumped all other mods but this one. Still not showing anything on shift + click to change spell level.Last edited by Tex; March 10th, 2023 at 16:23.
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March 10th, 2023, 16:35 #88If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 12th, 2023, 03:17 #89
Yeah, it's still not working. My friend loaded and is having same issue. Please help.
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March 12th, 2023, 09:31 #90If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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