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March 3rd, 2022, 17:13 #41
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March 3rd, 2022, 18:24 #42
I agree. And it's basically this that's needed:
Code:<windowclass name="ps_parcelitem" merge="join"> <sheetdata> <button_record_isidentified name="button_isidentified" source="isidentified" insertbefore="assign"> <anchored width="20" height="20"> <top offset="2" /> <right parent="rightanchor" anchor="left" relation="relative" offset="-5" /> </anchored> </button_record_isidentified> </sheetdata> </windowclass>
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 3rd, 2022, 18:35 #43
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,665
Noted for next update.
Cheers,
JPG
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August 14th, 2022, 02:09 #44
- Join Date
- May 2020
- Posts
- 142
Hi, i was thinking...
My players have a lot of things in their own personal inventory a lot of objects that didn't identify.
Is there a way to filter those or to quickly know which ones are not identified?
Or an extension to identified them directly like this extension but in the pc's inventory?
thanks!
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August 14th, 2022, 02:36 #45
It could depend on your ruleset, but at least in 3.5E unidentified items show their unidentified names in character inventory for both host (gm) and client (player).
This is different than the behavior in the party inventory where host (gm) sees the true name while client (player) sees the unidentified name.
So to speak to your exact question, yes. Just scroll through a character's inventory and look for the unidentified names (which in 3.5E are often "unidentified sword" or whatever).
If you want to replicate this more exactly, maybe drag the items into a parcel? I don't really think adding the ID button to player inventories makes much sense as there is not a lot of horizontal space because of the location column.
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August 14th, 2022, 02:40 #46
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- May 2020
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- 142
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August 14th, 2022, 15:23 #47
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August 14th, 2022, 16:37 #48
Just posted v1.6 which turns the names of unidentified items red on the player sheet (but only for the gm).
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August 14th, 2022, 23:19 #49
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- May 2020
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- 142
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August 15th, 2022, 02:26 #50
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