Thread: 5e Undo Damage/Heal
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July 25th, 2022, 15:39 #11
- Join Date
- Jun 2019
- Posts
- 140
Holy hell the extension I didn't realize I needed till I saw it and immediately knew I could never again live without. Thank you!
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July 25th, 2022, 15:46 #12
Updated version live on The Forge, to address the issue found by @MrDDT.
Hopefully no other issues
Cheers, Steve.
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July 25th, 2022, 16:20 #13
This is a very cool idea. I just had a situation in my last game where I needed this. Great work!
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July 25th, 2022, 16:51 #14
- Join Date
- Nov 2019
- Posts
- 72
I have had this situation so many times. I'm glad there's an extension for it to try out.
I do wish it was built-in to FGU, though.Fantasy Grounds Unity on macOS Monterey (v12) with an Intel Mac
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July 25th, 2022, 19:09 #15-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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July 26th, 2022, 05:04 #16
- Join Date
- Jun 2019
- Posts
- 140
Hi there, I've found a compatibility issue between this extension and the critically awesome essentials extension.
While in the combat tracker, I can no longer make use of the critically awesome essentials' "roll individual button" as seen here.
Screenshot 2022-07-25 230312.png
When I press the button, nothing happens. It's supposed to roll the individual init of the creature in the combat tracker that I right clicked on.
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July 26th, 2022, 06:22 #17
I tested with 4e and is working (added 4e to the ruleset list in extension.xml).
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July 26th, 2022, 07:13 #18
Thanks for the heads up @ jfg1984. I'll see if there's anything I can do about that. Cheers, Steve.
Last edited by Stv; July 26th, 2022 at 07:18.
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July 26th, 2022, 08:15 #19
New build posted, should work nicely with CAE now.
Cheers, Steve.
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July 26th, 2022, 08:23 #20
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