Thread: Better Combat Effects
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July 8th, 2022, 22:10 #521
- Join Date
- Jul 2020
- Posts
- 52
Thanks, that did get rid of the doubling-up on EXPIREADD for me. I'm still having another issue with it though - when I create a chain of EXPIREADD effects they all get added at once. I'm trying to create an 'automated' version of the Heat Metal spell that does increasing damage over a couple rounds and then decreasing damage over a couple more rounds. These are the chain of events (all 1 round duration):
Heat Metal; EXPIREADD: Heat Metal R2 (note: no damage is done on the first round)
Heat Metal R2; DMGA: 1d4 fire; EXPREADD: Heat Metal R3
Heat Metal R3; DMGA: 2d4 fire; EXPREADD: Heat Metal R4
Heat Metal R4; DMGA: 2d4 fire; EXPREADD: Heat Metal R5
Heat Metal R5; DMGA: 2d4 fire; EXPREADD: Heat Metal R6
Heat Metal R6; DMGA: 1d4 fire; EXPREADD: Heat Metal R7
Heat Metal R7; (note: no damage is done on the last round of the spell)
When the first EXPIREADD triggers, it throws on the next 6 effects all at once.Last edited by timberbeast; July 21st, 2022 at 04:53.
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July 8th, 2022, 22:58 #522
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July 8th, 2022, 22:59 #523My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 8th, 2022, 23:06 #524
- Join Date
- May 2020
- Posts
- 3
Oh yeah, the effect being applied to the target of the attack is:
"SAVEONDMG: STR [SDC]; SAVEADD: Prone"
The target is raging:
"Rage; ADVCHK: strength; ADVSAV: strength; DMG: 2, melee; RESIST: piercing, slashing, bludgeoning"
After taking the damage, the Strength Save only rolls once. If I force the target to make a save via the normal casting button, FG still registers the advantage.
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July 8th, 2022, 23:13 #525
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July 9th, 2022, 00:11 #526
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July 9th, 2022, 00:46 #527
- Join Date
- May 2020
- Posts
- 3
Awesome, I appreciate the quick response
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July 9th, 2022, 00:50 #528
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July 9th, 2022, 21:33 #529
Version Update 2.49
Fixed: Ongoing saves conflicting with BIDI extension
Fixed: Ongoing saves not taking into account save filter
Code cleanup
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July 18th, 2022, 00:07 #530
Version Update: 2.50
5E Fixed - Support for Advanced Effects not working as intended
5E Support - Untrue Effects
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