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December 22nd, 2021, 01:48 #671For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 22nd, 2021, 02:01 #672
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December 22nd, 2021, 02:15 #673For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 22nd, 2021, 02:26 #674---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 24th, 2021, 08:11 #675
Hi - I am running the extension out of the Forge, and I am getting the "Handler error: [string "scripts/manager_effect_adnd.la"]525:attempt to call field 'getActorFromCT' (a nil value)" error. None of the effects I have equipped on the weapons seem to work on PCs?
I am also totally lost on how to be coding this. I want to add an effect, even the sample "IFT: ALIGN (evil); AC: 2;" but cannot figure out what any of the codeing means or is? Help, please?Last edited by Poe the Homunculus; December 24th, 2021 at 08:16.
The beginning of any story is a happy accident; the end, a tragic fate.
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December 24th, 2021, 08:46 #676---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 24th, 2021, 11:02 #677
I looked in the extension folder and found an extension from 7/11/2021 called "AdvancedEffects.ext". Deleted. What is the current .ext file named? I don't see any other .ext with AdvancedEffects.
Thank you very much!The beginning of any story is a happy accident; the end, a tragic fate.
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December 24th, 2021, 11:06 #678
Advanced Effects ext is stored in the vault if you get it from the forge.
However, if you put an ext named the same in your data folder (where all the extensions goes normally), it will override the anything going to the vault.
So deleting the one in your data folder, and then updating FGU, it should trigger you to get the most current updated ext, however, you wont see it in your data folder because it goes to the vault.
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December 24th, 2021, 16:52 #679
So, delete any .ext files I have that I currently have from Forge so they can be updated in the vault? This will Auto update them?
The beginning of any story is a happy accident; the end, a tragic fate.
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December 24th, 2021, 18:37 #680
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