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August 12th, 2021, 17:53 #221
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- Dec 2018
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August 12th, 2021, 18:53 #222
Can't believe a Hutt was not in the NPCs - added in SW5e_Extras.mod.
https://www.fantasygrounds.com/forum...521#post606521Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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August 13th, 2021, 01:42 #223
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August 14th, 2021, 15:32 #224
Soon I will be changing my distribution to the Fantasy Grounds Forge. I will put links in the first post of this thread.
I will not use "Vault" distribution, so the extension and module will be visible to users who might want to modify it or expand upon it.
I will release new work via the TEST channel so you can preview the changes. Then after a feedback period and any bug fixing, that release will be moved to the main channel for everyone.
I will also be replacing the version number (currently 3.10) with a build date.
The following are planned for the next release:
- Fix NPCs missing attack rolls in Combat Tracker (the tech attack/force attack issue).
- Fix spell effects Concentration notation to work properly in Combat Tracker.
- Add spell effects coding for remaining spells on my list.
- Fix background feat roll table linking issue.
- Add effects from SilentRuin's module to main module.
- Adjustments to Autonomous Servant spell text and NPC entry.
(SilentRuin, I am going to try to add some of your content into the main module. Things not requiring other extensions. I know you said it is ok, but wanted to get feedback on it if you have any)
Please, let me know if I have missed anything critical that should be added to this list. I will see if I can work it into my schedule.
Thanks
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August 14th, 2021, 16:21 #225Free(Forums/Forge) Extension(FGU 5E):
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August 14th, 2021, 16:40 #226
Force/Tech powers, and "magic" items (called enhanced) in SW5e are problematic when using the 5e ruleset of FG.
The basics of a magic item/damage vs. a non-magic item/damage is very deep in the ruleset code. I gave up on changing it.
So, I am reviewing how to implement "magic" back into the SW5e text to make it work properly in FG.
I did not know that there was resistance/immunity/vulnerability to not only force vs tech spells (which can be differentiated by school), but resistance/immunity/vulnerability between light/dark/universal force powers.
If I were changing this, I could see these being separate schools. But, that is also problematic if there is some instance of general force/tech resistance/immunity/vulnerability. Each school would need to be listed in the resistance/immunity/vulnerability list.
Point me to some of these resistance/immunity/vulnerability examples please.
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August 14th, 2021, 16:56 #227
If you look in mine you'll see we use forcecasting and techcasting to set preparations for points to check off - spell slots are marked with min value just so 5E lets the levels work - and we ignore all spell slots on action tab completely - only the casting entries are used to track points. All in linked text for those.
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August 14th, 2021, 17:06 #228
I used to have a link to a good post on implementing spell-points in 5e on FG... it seems to have gone missing. But, spell points is an officially accepted 5e rule in the DMG. So, there's nothing non-5e about that part of SW5e.
I was speaking to the use of "enhance" in SW5e vs "magic" in the 5e ruleset to determine damage. Particularly "magic" items/abilities used in the combat tracker.
But, I'm particularly interested in the post that says some resistance/immunity/vulnerability based on the light/dark-ness of force use. Not just force vs. tech spells. I can't find the reference to this in the PHB. I must not be looking at the correct section.
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August 14th, 2021, 17:14 #229
Well you're on your own there - my players are already used to playing and working with what we have - plus the made up space combat as we do both space battles and ship boarding at the same time now. I have my copies of stuff so you can take/do what you like with them - use or not use as you see fit. We are in game and going with what we have. Though I'm sure I'll be adding more fixes as they level.
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August 14th, 2021, 17:25 #230
SilentRuin,
I'm curios about the races you changed. I only notice one change which is their racial attack. The wording/description didn't change, just the label(name). Is this for something with your extensions or some other reason?
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