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June 5th, 2021, 18:28 #1531
one more thing to add to your list. I played a Geneyes game last night and when I rolled a critical it showed the hidden name of the NPC in the roll to the players. I read it out loud thinking that was the name of the crit rolled. We had a good laugh .
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June 6th, 2021, 05:57 #1532
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- Jul 2010
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A couple of things I've found (Star Wars FGU):
Players can't drop damage on combat tracker or enemy tokens. Chat window indicated that damage was applied, but the numberes didn't translate to the combat tracker itself. Is this intentional?
Issue with token sizes on maps. Where an NPC token would be a 1x1 size, the players are 5x5, as default. In other words, player token size (and range) is default 5 versus NPC size of 1, when dragged to the combat tracker. This can manually be altered, but default size of 1 for players would be really nice!
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June 6th, 2021, 07:55 #1533
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- Apr 2009
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- 1,100
Ah ok if the issue happens again, try to make a note of the steps so I can try to reproduce. I suspect the update I made at the time, one that changed the way the ruleset edits back and forth the special code versus the characters, may have fixed it, but if it happens again, we will investigateb
About the fields:
- My next update will include the missing fields, one of the is force rating
- About experience reset, I will make sure to display a message about the previous value and the new values...
- Party inventory: i am overhauling it, should be ready soon. I am also including party vehicles, and finally enabling the ability for multicrew. This is all tied to the party sheet, so dont worry i will make it work
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June 6th, 2021, 08:00 #1534
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- Apr 2009
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June 6th, 2021, 08:00 #1535
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June 6th, 2021, 08:01 #1536
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June 6th, 2021, 09:57 #1537
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Great stuff incoming I see!
Might I suggest for the tokens that the default for both player and npc's would be Size 1 and Range 0. I suspect that other people like me would only use tokens on a "map" that show range increments, thus really negating the need for a "range" in the traditional sense of using FG.
As for that issue with the symbols not working... I have troubleshot FG for close to 11 years now and I am at a loss. If I ever see it again, I will make every effort to figure it out, in case others run into it. But so far, it works just fine now. So yeah. That was kind of strange.
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June 7th, 2021, 00:22 #1538
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- Apr 2009
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June 7th, 2021, 17:02 #1539
While entering in some stuff into the Libraries I noticed that some talents are in multiple books of the same line. For example "Cleaver Solution" appears in both Endless Vigil and Keeping the Peace. Both of which are from the Force and Destiny books. I haven't worried about duplicates between the 3 libraries because I knew that was inevitable. However duplicates in the same library could be fixed by allowing to adding additional sources. Not sure how much work this would be. If it would need a lot of reworking we can just leave it as duplicates. It seems to be a rare occurrence, so far. For now I will add them as 2 separate talents.
One idea would be just add another 1 box below Source and Call it something like "Additional Source" or Rename the Sources "Source 1" and "Source 2" to future proof it. So far I have only come across 2 sources from the same library. If I finish and there is only ever 2 duplicates from the same library that would be all you would have to add.Last edited by sevrick; June 7th, 2021 at 17:15.
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June 7th, 2021, 18:27 #1540
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