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June 3rd, 2021, 08:24 #161
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- Apr 2020
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- 10
I was more wondering if FG would let me automatically generate a circle, rather than having to freehand it. It pretty much only comes up in Feathergale Spire, though, so I don't think I have many more circles to deal with.
Ambient lighting doesn't bleed into a masked area so to make sunlight shine through either don't mask the areas with sunlight - or and probably easier just add diffuse lights the same colour as you used for the ambient lighting. Make the light have zero bright light and a small radius of dim light and make the falloff 75-100.
Starting in on a section that has no data whatsoever about lighting in most areas, is underground, and is mostly populated by humans and others without darkvision, so I'm improvising. I had another question, though: does the metadata being exported include information about the state of the doors? I realized I'm adding lights to a version of the map my players have run through, so most of the doors that started closed are now open, and I need to know if I should go through the map and close them all or if it's not a concern. I skimmed an XML file but decided I wasn't 100% certain.
I expect I'll probably have something by the end of the weekend, but no promises.
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June 3rd, 2021, 09:16 #162
Doors are automatically closed when you export the data.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 5th, 2021, 08:45 #163
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- Apr 2020
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- 10
Ok, I finished adding lights to Princes of the Apocalypse!
The main ZIP includes a txt file that has notes about any decisions I made that I felt like someone else might choose to do it differently, but I made a version that I would be happy to run.
One note that I wanted to call out: There is one map in the module that doesn't have LOS definitions. ("The Barrow Mound") It's not as big a deal as with most maps (there's not much that you could see through a wall), but I wanted to mention it.
I'm including a second zip file, which is an alternate way to arrange the lighting in Feathergale Spire. I like the way I did it better, but I had tried this other way first and so had versions of them. I include them in case you prefer them. (Main ZIP version lights rooms with windows just with sunlight; alternate version masks the entire tower and puts light sources at the windows.)
I hope this works and is useful. They're yours to do with as you will, now- use, adjust, or discard as best suits the needs of the module.
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June 5th, 2021, 09:26 #164
Jolly Good, thanks for your work on this. I'll have a look at it all soon.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 6th, 2021, 22:54 #165
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- Sep 2020
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- 11
Is this the place to share this?
This is my take on placing lights in the Starfinder AP Dead Suns 3 - Splintered Worlds. Hope it's useful.
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June 7th, 2021, 08:21 #166
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June 7th, 2021, 09:14 #167If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 7th, 2021, 10:03 #168If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 7th, 2021, 10:11 #169If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 7th, 2021, 10:20 #170If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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