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May 14th, 2021, 16:48 #131If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 15th, 2021, 11:41 #132
- Join Date
- Jun 2012
- Posts
- 3
Just wanted to make sure of something as my group was thinking of buying Dungeon of the Mad Mage (DotMM): How many of the floors have LOS/occluders done on them? is it all of them or just some of them? It wasn't really clear from the last thread.
Thanks!
The light system is looking pretty great also.
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May 15th, 2021, 12:23 #133
DotMM is now fully updated with Line of Sight. It has yet to get lighting.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 15th, 2021, 13:21 #134
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May 15th, 2021, 15:27 #135
Savage Worlds - Lankhmar Triple Cross - Slayers Apartment map
Attachment 46732
DLC package ID: PEGFGSWLANKHMARLast edited by Jiminimonka; May 22nd, 2021 at 17:52.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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May 16th, 2021, 03:34 #136
I'm still working on Dead in Thay and Tomb of Horrors for TYP. There's an issue with ambient lighting masks that will need to be fixed before they can be ready.
--
I'm so bassic
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May 16th, 2021, 03:56 #137
Storm King's Thunder - 5E
Hi, @Zacchaeus - looks like the Storm King's Thunder updates were already pushed out. I reviewed and it looks like a number of the ambient light masks lost pieces if they weren't contiguous. Here's a fresh batch of Lighting/LOS definitions. If you prefer just the delta, let me know and I'll strip out the one's that didn't change. Notes included in the zip file and pasted here for convenience.
Lighting Conversion for Module: Storm King's Thunder - 5E
Conversion Version: 5-15-2021
Completed with: 4.1.1 Live Build: 5-14-2021
Author: MassSailor
Overview: This batch updates missing lighting definitions from the original conversion that was completed in test. Only the noted maps were updated from the original upload (or were not included).
Additional Notes: Svardborg-Players needs a grid set. Occluders were added successfully.
Updated Maps:
- Beorurunna's-Battlemap: Corrected ambient light mask (removed from center cave opening).
- Deadstone-Four: Corrected ambient light mask (removed from warrior's tomb)
- Deadstone-Two: Corrected ambient light mask (removed from Thane's Tomb)
- Entombed-Greatship: LOS/Ambient lighting wasn't added.
- Greatships: LOS/Ambient lighting wasn't added.
- Grudd-Haug_Players-L1: Corrected ambient ight mask - light wasn't coming in from southern 2 Feasting Hall windows.
- Ironslag-L1-Players: Corrected ambient ight mask - light wasn't coming in from Elevator shaft. Missing occluders on southern mine cart track
- Ironslag-L2-Players: Corrected ambient ight mask - light wasn't coming in from Elevator shaft
- Jarls-Lodge-L2: Corrected ambient ight mask - light wasn't coming in on top level
- Lair-L2: Corrected ambient ight mask - light wasn't coming in from Entrance Chamber
- Nightstone-Player-Map: Set amibent value (was coming up with no ambient light)
- Stable: Corrected ambient ight mask - light wasn't coming through boulder hole on bottom level
- Teleportation-Circles: Removed LOS/Lighting so handout doesn't come up black without tokens added
- Tower-of-Zephyros: Corrected ambient Light mask - light wasn't coming in from the center shaft
- Yeti-Cave: LOS/Ambient lighting wasn't added.
Original Conversion: https://www.fantasygrounds.com/forum...l=1#post594789
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May 19th, 2021, 15:41 #138If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 19th, 2021, 15:49 #139
Great stuff @MassSailor. I've updated the module.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 22nd, 2021, 15:27 #140
- Join Date
- Oct 2020
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- 278
Is Skullport done now then?
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