Thread: 5E - Token Height Indicator
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April 28th, 2021, 20:58 #111
disregard
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April 29th, 2021, 01:56 #112
If I remove the owner checks, the client (even when holding the token), gets errors on trying to create the node and set the value ("Database node not owned"). Nothing changes on the client side due to this...
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April 29th, 2021, 02:08 #113
Everything looks good from my side - the range displayed is the range provided if my calls are used. Perhaps dogfisc is expecting something different on the return and is getting skewed as a result. Here's what I get for different sizes (all 5' in the range arrow, which means it's returning 5' in the range function).
Various Sizes.png
I also tried with the massive creature size you had (changing the size to 80 in the combat tracker!) and it still returns 5'. Happy to talk to dogfsc about it.
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April 29th, 2021, 07:22 #114
4E. Version 2.1
I'm getting this error quite frequently when moving a token.
[ERROR] Handler error: [string "campaign/scripts/image.lua"]:11: attempt to call global 'getGridSize' (a nil value)
This happens on both host and client. When the error happens we close the map window and re-open it. After that the error stops happening for the selected token so the players never have this issue after that. As GM I still do the first time I move a NPC. Then I close the window and reopen it then that NPC token will not throw the error.
I will try your latest version and see if it fixes the issue.
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April 30th, 2021, 02:56 #115
Let me know if the latest version works. Do you have the grid turned on for the map? In 5E, at least, even if you don't, the grid settings are available, but not sure about 4E.
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April 30th, 2021, 03:12 #116
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April 30th, 2021, 03:21 #117
Thanks - keep me informed. One thing to try (should only have to do this once, not every session) is to remove all the tokens from the map, add them back from the contact tracker, and reshare the map. I did that when I was first developing the extension and saw it behave better after that - not sure if it'll help in this case.
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April 30th, 2021, 03:57 #118
Thanks for the tip! I did remove all the tokens from the map, but didn't stop and reshare the map.
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April 30th, 2021, 09:28 #119
- Join Date
- Oct 2018
- Posts
- 41
Hi, you can open FG a second time and logg in as a player. So you don't need to wait for a "real" player.
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April 30th, 2021, 16:37 #120
Specifically, you can open a second copy of FG by right-clicking on it and clicking Fantasy Grounds Unity. Then you can click Join Game and type in localhost as the IP address.
The host session must be running as LAN (if I remember correctly).
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