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December 2nd, 2020, 03:28 #71
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here's a personal repo where you can download the ext from, with the combat timer updated to FGU, and replaced the fgf fonts with free ttf open license fonts so that it doesn't spew out errors, and rearranged some code and put inside other files
let me know how it goes, download from here
https://github.com/Morturg/FG-PFRPG-...Timer/releases
if it ever needs handing over, or the original dude comes back to support it, I'll happily pass over the repoLast edited by Zygmunt Molotch; December 2nd, 2020 at 06:10.
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December 2nd, 2020, 07:54 #72
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December 21st, 2020, 15:51 #73
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It is not recognised in 5E. When I change the ruleset from 3.5E to 5E, it is available to activate. The timer windows appears, but starting/stopping it does not seem to do anything. I did connect from a client to the server, and had a character opened whose turn it is on the Combat tracker. What am I missing? It used to support 5E.
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December 24th, 2020, 18:06 #74
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I'll try worth an older version. Anyone using this with 5e?
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December 24th, 2020, 20:32 #75
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December 25th, 2020, 03:33 #76
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yep, that version I uploaded to github is for 3.5 and PF, not 5E (as per the name)
it probably could work with 5E, I'd suggest adding 5E into the <ruleset> in extension.xml, but I have no idea what 5E is like, or if there's any interactions elsewhere (because I don't play 5E)Last edited by Zygmunt Molotch; December 25th, 2020 at 03:36.
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December 25th, 2020, 03:41 #77
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December 25th, 2020, 06:22 #78
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Last edited by Zygmunt Molotch; December 25th, 2020 at 06:42.
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December 25th, 2020, 07:23 #79
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It does not work with FGC 5E.I will try with the original extension. Will switch to FGU in a few months. Good to hear that works.
Edit:
Yep, version 1.03 works just fine for FGC.Last edited by Milmoor; December 25th, 2020 at 16:54.
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December 29th, 2020, 06:18 #80
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