Thread: MGT2 Todo List
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June 9th, 2020, 22:17 #81
Chap,
Trade Codes - MGT does not use all the Trade Codes mentioned in the TravellerMap. I've sorted that, all the trade codes not part of MGT's are ignored.
Allegiances - MGT does not use all the Allegiances mentioned in the second survey in the TravellerMap. I've allowed them all as is, for example you'll see that MGT use 'Consulate' when TravellerMap means 'Zhodani Consulate'.
CheersRuleset and much more content built for FGU.
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June 22nd, 2020, 07:51 #82
Good Day, MadBeardMan
The question is about FG Unity
Can You add Cyrillic fonts to the MGT2 Ruleset, as is done in the DnD5e Ruleset?
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June 22nd, 2020, 12:43 #83Ruleset and much more content built for FGU.
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June 23rd, 2020, 08:10 #84
Hi, MadBeardMan
My players are Russian speakers and they have problems understanding English.
The FG Classic does not support Cyrillic. In FG Classic, I use the not official extension that adds Cyrillic, which has problems with the encoding.
But I noticed that the FG Unity added Cyrillic fonts without extension which work correctly. This is present in the DnD5e Ruleset.
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June 23rd, 2020, 17:21 #85Ruleset and much more content built for FGU.
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July 3rd, 2020, 19:43 #86
Just a thought: until we have vehicle combat ready, could we get an NPC to use in the combat tracker?
I am currently using "robot" as a placeholder, hull=hits, armour=armour, so I can use this as target for my players. It's a provisory thing atm. but I can't think of a better workaround that keeps the data in the system and don't force me to divert to paper.
Thoughts?
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July 3rd, 2020, 20:08 #87
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July 4th, 2020, 17:16 #88Ruleset and much more content built for FGU.
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July 5th, 2020, 06:30 #89
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Superb! We just used notes to record hull points and managed fine, being running PoD on here since March. Ironically know we can meet again however my players feel Traveller runs better on your MT2 interface than it did round the table,and so we will continue to play online. Is High Guard next?
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July 5th, 2020, 13:27 #90
I use a mix of FG with my tabletop games (when I could!), it just takes some of the paperwork off me.
High Guard is with LordNanoc now, he's going through the very boring process of checking all the text looks and reads well, plus the ship details and data are correct. When it gets released I want a Ship based CT and like I've done for Central Supply, regular ruleset updates will add more and more automation.
Cheers,
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