Thread: Conditions Disabled by effect
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June 16th, 2020, 06:02 #1
Conditions Disabled by effect
Does there exist or is it even possible for a Condition to be temporarily disabled by an effect? Possibly through an existing extension.
Here is the scenario:
Character A has the Blinded Condition applied to their character; representing they are in darkness due to lack of a light source.
Player B has (using KentMccallough's aura extension) "AURA: 40 friend; Torch Light"; due to carrying a torch.
So that when Player A is within 40 feet of Player B the Blinded Condition would be disabled but the instant the range is greater the Blinded Condition would be re-enabled.
If this is possible then it would be fantastic but maybe it is not.
Figured it was worth asking those of you who understand this stuff better than I do.
Thanks.
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June 16th, 2020, 09:48 #2
No. There isn't any kind of effect which you can use to switch a condition on or off. You'd need to do that in the Combat Tracker by temporarily switching off the effect there.
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June 16th, 2020, 12:57 #3
You might just leave the blinded condition on, and then have the aura effect be
AURA: 40 friend; Torch; IF: CUSTOM(No Darkvision); GRANTDISATK; ADVATK;No Darkvision
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June 16th, 2020, 15:28 #4
Thanks Zacchaeus.
@ScriedRaven - That will work except that it gives the ADVATK & DISATK, which means that if the target got ADVATK from something else, say flanking, then it would not actually get advantage since FG will not allow a +/- of an effect to stack (2xADVATK+1xDISATK does not equal 1xADVATK).
I even tried having it apply "IMMUNE: blinded" but that does not appear to work either.
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June 16th, 2020, 17:12 #5
That's because that is the RAW on advantage and disadvantage. Rules say that one instance of one adv/dis offsets an infinite number of the other. So, 2xADVATK+1xDISATK= nothing.
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June 16th, 2020, 19:11 #6
Thanks @LordEntrails. Poor choice of words on my part. I knew it was RAW but was making FG the fallguy.
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June 16th, 2020, 19:21 #7
You might check out Kents Blindsight extension, and see how it deals with conditional modifiers and blindness. I haven't used it myself, and am a bit busy to check at the moment, but it may be able to do something
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June 16th, 2020, 19:31 #8
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 16th, 2020, 20:31 #9
Yeah. The only way I can see to do it (and when it comes to this stuff I am as blind as a bat) would be with an extension that removed the limiter of ADV vs DIS so you could have 2 ADV's and 1 DIS equaling 1 ADV. Or an extension that would temporarily disable a condition (like Blinded). But both of these are beyond my ability to understand when looking at files in Notepad++.
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June 16th, 2020, 23:44 #10
Good-ish news. Blindsight and Truesight extension does work with auras how you'd want, but in its current state it doesn't affect the blinded condition. Luckily I was able to make my own update where it does. I've sent a message to Kent to see if he'd want to update it.
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