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March 26th, 2018, 01:54 #331
Ok I found the little bugger running around in one of the files.... I squashed him.
I have got it fixed. It now adds the 0.1 items correct. I had my math.floor in the wrong spot. I thought I checked all this on the last update.
Anyway for now until it gets pushed out track it...
Sorry All.Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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March 26th, 2018, 17:55 #332
Morning. Been a while.
Playing over the weekend we noticed an issue with the Tactical Doshko weapon. Seem it does not register crits. As a test I made a character and equipped the Tactical Dosko and attacked a target until I got a 20 then rolled crit. Only one crit dice rolled. The KAC of the target was well below the total of the 20 sided die so it should have been a crit roll. Below is a link to the picture.
Doshko Crit 1.PNG
So to make the experiment balanced, I equipped an Advanced Doshko to the same character and rolled until I got a 20 then rolled damage. This is against the same target as before. When I rolled damage, I got the double die crit roll correctly. So the issue seems to be with the Tactical Doshko weapon itself. Below is a pic of the rolls.
Doshko Advanced.PNG
If I find any other issues with weapons I will be sure to let you know Samarex. Thanks again for all yours, and the other Dev's hard work.
~Rags
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March 26th, 2018, 21:12 #333
Last edited by Trenloe; March 26th, 2018 at 21:16.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 26th, 2018, 22:57 #334
Actually look closely at the attack roll. It was a Automatic Hit not a Crit.
Review the Rule book on Critical Hits. When you ro" a natural 20 you have a Chance of a Critical Hit., I other games this was done by a Crit Cirfirm Roll.. In Starfinder is a Calulated check.
You take your total Roll and sutract the Targets AC
Then if the the Result is equal to or higher than the Targets AC its a Critical Hit otherwise a Automatic Hit for normal damage.
Examples
20+3=23 roll vs 24 eac this is a automatic hit
20+3 =23 roll against a 14 kac
23-14=9 this is a Automatic Hit normal damage
20+3=23 vs 11eac
23-11=12 the result is Higher than the AC thus is a Crtical Hit and would do double damage plus any Crit effect.Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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March 26th, 2018, 23:12 #335
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March 26th, 2018, 23:20 #336
Nope, this is not how it works. The total attack roll (With the nat 20) has to exceed the relevant AC - that's it.
Page 246 of the rulebook: "If the total result of your attack roll meets or exceeds the target's EAC or KAC (as appropriate for your attack) you've also scored a critical hit."
It is simply exceed the relevant defence value, not double it or anything like that - which appears to be what the ruleset is doing (looking at double the AC).Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 26th, 2018, 23:26 #337
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March 26th, 2018, 23:58 #338
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March 27th, 2018, 00:40 #339
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March 27th, 2018, 01:18 #340
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