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  1. Exploration In Solo Mode - Part III

    Since this is the relevant part of Exploration series, Obstacle Creation is our subject. You can create your own Solo Adventure with just an empty hex map and random tables. Hex-Crawling let's you simulate harsh survival conditions in old games. Or you can play it as a lighthearted RPG adventure.

    # Out of an Empty Shape

    Hexagon.png
    Masterpiece drawing of hex thingy

    A hex grid is like a six sided dice that can lead you to randomized ...

    Updated September 12th, 2024 at 21:16 by Tempered7

    Categories
    Solo Play with FGU
  2. Irvine's Sixty Ways to Create Conflict

    There is a fantasy writer by the name Ian Irvine. He has a website that has full of EXCELLENT writing methods. Since one of his topics is related to mine, I will only list these ways and link his site here for further info on HOWs: https://www.ian-irvine.com/for-write...eate-conflict/ And if you want more than Bad Guy vs. PC conflict, here's more conflict types.

    ## General Ways to Create Conflict

    1. Create inherently conflicting characters.
    2. ...

    Updated August 13th, 2024 at 11:40 by Tempered7

    Categories
    Solo Play with FGU
  3. Conflict Types for the Solo GM

    I defined conflict in Player Approach Part II as "Anything that makes things difficult for the PC and opposes them." But in this entry, I'll expand on it to present you the types of conflicts you can use in your games. Group GMs can also take advantage of it.

    "Once upon a time, Snow White and the Seven Dwarves lived happily ever after... dull isn't it?"
    # What Should Conflict Do?

    Two things: 1) Conflict should expose who a "character" ...

    Updated November 9th, 2024 at 09:05 by Tempered7

    Categories
    Solo Play with FGU
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