Dark Schemes Herald the End of the World
Reanimation of the classic Call of Cthulhu campaign.
The new edition of Masks of Nyarlathotep is a complete revision and updating of this epic multi-part campaign set in 1925, in which steadfast investigators must unravel secrets and battle the minions of darkness in an attempt to stop world-shattering events from destroying humanity.
Get the Omnibus Edition!
Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7 th Edition, but may also be run with the Pulp Cthulhu supplement.
Requires the Call of Cthulhu Keeper's Rulebook (7 th edition) to play, and is optionally usable with Pulp Cthulhu .
The original six-chapter campaign featuring adventures in America, England, Egypt, Kenya, Australia, and China have been developed and updated by Mike Mason, Lynne Hardy, Paul Fricker, and Scott Dorward, and feature enhanced and new encounters, sub-plots, and on-point guidance for the Keeper.
Now written to be playable with either standard Call of Cthulhu or Pulp Cthulhu , the text guides the Keeper and allows for both gritty or action-packed pulp styles of play.
The Introduction chapter features a new foreword by Mask's creator, Larry DiTillio, and goes on to provide an overview of the campaign, it's key players and their goals and differing agendas, and the important locations the investigators will travel to while they seek to understand the mystery unfolding before them. Additional material looks at the dark god Nyarlathotep, his cults, and his role in the campaign. Guidance is also provided on running the campaign, including considerations of historical depictions, pulp or standard play styles, and lethality level (just how much danger should the investigators' face). Rounding things out is plenty of advice on creating investigators for the campaign, replacement characters, and ten ready-to-play investigators for those wishing to dive straight into the adventure.
Complete with a Brand New Chapter...
Set in Peru, this new scenario takes place in 1921 and provides an exciting introductory prologue to the campaign, where the investigators meet Jackson Elias, the industrious and charming author, whose researches lead into the globe-spanning mystery. Embarking on an expedition to find a lost South American pyramid, the investigators come face to face with ancient horrors that foreshadow the task ahead.
... and Even More!
And for an added bonus, a Grand Conclusion chapter helps the Keeper to determine just how successful the players have been in tackling the dark schemes of Nyarlathotep's cults, as well as discussing ways to extend the campaign in a variety of ways.
Each chapter has been tirelessly crossed-referenced to help those running the campaign to keep track of the many locations, characters, player handouts, and items thrown up by the players' investigation. With new appendices collecting spells, tomes, and artifacts, running the campaign is easiest it has ever been.
We have added Detailed New Appendices!
Running Masks of Nyarlathotep has never been easier thanks to these extensive appendices:
This Massive Package Includes:
What are you waiting for? Go Save the World!
Adapted for Fantasy Grounds by: Colin Richardson
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and a one time purchase of the Call of Cthulhu 7E ruleset. Compatible with Fantasy Grounds Unity
This product is Copyright 2022, Chaosium & SmiteWorks USA, LLC. Used with permission from Chaosium. This products format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC.
Released on April 05, 2022
Designed for Fantasy Grounds version 3.2.1 and higher.