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  1. #111
    Trenloe's Avatar
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    Quote Originally Posted by moostik View Post
    As it turns out, the problem was actually the Discord bot. Now that it's removed from my system and I'm streaming audio to the players from a different machine, I have absolutely zero issues at all.
    That's fantastic news! So glad you found the issue, and also very glad you engaged the community to discuss your issues.

    Is it a specific Discord bot that was causing the problem? It might be good to know so we can warn others.
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  2. #112
    Quote Originally Posted by Trenloe View Post
    That's fantastic news! So glad you found the issue, and also very glad you engaged the community to discuss your issues.

    Is it a specific Discord bot that was causing the problem? It might be good to know so we can warn others.
    I needed something that could stream any audio from my desktop directly to a premade discord bot that could join channels on my server. It is likely not in widespread use, as it takes some fiddling to set up including installing a virtual audio cable and using the discord developer portal to set up a bot, as well as run a java app on your desktop to stream sound to the bot.

    This is what I'm using: https://github.com/BinkanSalaryman/D...dio-Stream-Bot

    It was the last thing I suspected could be the cause, because I have been using it for a couple of years now with a bunch of other programs including MapTool.

  3. #113
    LordEntrails's Avatar
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    Discord uses Unity right? Didn't we (the community) run into another Unity application that had a conflict with FG at one time? It was taking over mouse control/clicking or something if I remember?

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  4. #114
    Zacchaeus's Avatar
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    This is jolly good news. Happy gaming!
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  5. #115
    Quote Originally Posted by LordEntrails View Post
    Discord uses Unity right? Didn't we (the community) run into another Unity application that had a conflict with FG at one time? It was taking over mouse control/clicking or something if I remember?
    Discord clientside is javascript, I don't think it uses any Unity

  6. #116
    Sulimo's Avatar
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    Quote Originally Posted by LordEntrails View Post
    Discord uses Unity right? Didn't we (the community) run into another Unity application that had a conflict with FG at one time? It was taking over mouse control/clicking or something if I remember?
    I seem to recall something like that being mentioned at some point, but I cannot recall the details.

    The Windows Discord app appears to use Electron, iOS/Android seem to use React Native.

  7. #117
    Quote Originally Posted by moostik View Post
    I needed something that could stream any audio from my desktop directly to a premade discord bot that could join channels on my server. It is likely not in widespread use, as it takes some fiddling to set up including installing a virtual audio cable and using the discord developer portal to set up a bot, as well as run a java app on your desktop to stream sound to the bot.

    This is what I'm using: https://github.com/BinkanSalaryman/D...dio-Stream-Bot

    It was the last thing I suspected could be the cause, because I have been using it for a couple of years now with a bunch of other programs including MapTool.
    I can recommend this, works with every soruce which is playing locally through VBcable: https://www.fantasygrounds.com/forum...ord-Audio-Pipe

    Direct Link: https://github.com/QiCuiHub/discord-audio-pipe/releases

  8. #118
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    Nice to hear this has been resolved.
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  9. #119
    Quote Originally Posted by moostik View Post
    Hi all,

    As it turns out, the problem was actually the Discord bot. Now that it's removed from my system and I'm streaming audio to the players from a different machine, I have absolutely zero issues at all.
    We ran a 4 hour session in a dungeon with a fair bit of LOS, some dynamic lights, different vision variants for the tokens, individual fog of war, and up to about 25 combatants in the combat tracker.
    Not a single freeze. Not even one slight delay. In other words it ran as well as I would expect on a system like mine.
    This is one reason I keep asking for native sound support in FGU. I don't want to depend on 5 other apps to manage sound for my games ;(

    Glad you were able to work out your issue!
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  10. #120
    Quote Originally Posted by moostik View Post
    Hi all,

    As it turns out, the problem was actually the Discord bot. Now that it's removed from my system and I'm streaming audio to the players from a different machine, I have absolutely zero issues at all.
    We ran a 4 hour session in a dungeon with a fair bit of LOS, some dynamic lights, different vision variants for the tokens, individual fog of war, and up to about 25 combatants in the combat tracker.
    Not a single freeze. Not even one slight delay. In other words it ran as well as I would expect on a system like mine.

    Thank you for all your tips, I've implemented most of the fixes you have been suggesting (including @JohnD's VISIMAX tip), and I'm assuming all of it also helps the game session run very smoothly, because we all noticed how responsive everything now was.

    For those who are a bit fed up with the title of the thread, fear no more - this issue is now RESOLVED

    -M
    So glad to hear that your situation was resolved! Hopefully the information gathered might help others avoid a similar situation in the future.

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