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July 3rd, 2020, 12:22 #91
If you give the update another shot and still have errors, you can just send me your DB xml file. I can see what alternative formatting might exist in it (since I know what the extension is vulnerable to).
Unrelated note: v1.6.2 is now out with a new option to enable/disable the messages in chat about misconfigured items (if you don't care and don't want to empty the cost field for that item or enter a specific value).Last edited by bmos; July 3rd, 2020 at 14:23.
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July 6th, 2020, 17:40 #92
@bmos,
I am starting to ask all community developers to consider making an explicit licensing statement on their work. It helps future community developers honor your wishes in regards to your work. Their is a discussion and some suggested licensing statements here; On Licensing & Distributing Community Content. Thanks for your contribution and for considering adding a licensing statement to your original post
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 8th, 2020, 18:30 #93
v1.7.0 now has total character wealth, along with the inventory total
This saves you all the math of adding coins of different values! Currently supported: gp, pp, sp, cp, ep.
EDIT: v1.7.1 now with a few more fixes.Last edited by bmos; July 11th, 2020 at 12:34.
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July 11th, 2020, 04:13 #94
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Got a new error with this one today,
"Ruleset Error: windowcontrol: Database type mismatch for control (gmonly) in windowclass (item_main)
Script Error: [string "campaign/scripts/item_main.lua"]:118: attempt to index global 'gmonly' (a nil value)"
Thought you might want to know
unsure origin, it doesn't appear in my main game, but in a test-module game I fiddle with, the item database there is whack, but anyway, an error might need sanitizing, might not!
Also, those inputs you sanitized before for things with indeterminate value, found another one which might need catching , official, "perfect golden lute" (ultimate equipment and ad. players guide), value "+-"
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July 11th, 2020, 11:22 #95
Thanks! Regarding the "gmonly" error, this is very strange as it's being called from a script that is essentially as released by SmiteWorks. I might be calling it in a strange way, but I'd tend to think it's related to your 'whack item database'. The +- syntax is very strange but shouldn't cause issue since it contains a hyphen (which tells the script to ignore the item and remind in chat that the value is bad). Did it bring up an error for you or just a chat message?
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July 11th, 2020, 11:43 #96
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that wasn't an error, it was just a "might wanna watch that", but you've already handled it... I'll see if that first error comes up anywhere else
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July 11th, 2020, 11:47 #97
Last edited by bmos; July 11th, 2020 at 13:58.
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July 11th, 2020, 12:32 #98
v1.7.2 released to re-address some more nil value issues discussed here:
I thought I had them dealt with in v1.7.1, but they were still happening when deleting items.
I triggered every handler this time when testing, so this should hopefully be the last update regarding this one!bmos' extensions
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July 22nd, 2020, 23:29 #99
Back I am about the spell failure https://www.fantasygrounds.com/forums/showthread.php?48977-Advanced-3-5e-and-Pathfinder-effects&p=528377&viewfull=1#post528377]from the other thread
Meet Ashara, an elven wizard. As you can see, her spell class says "Wizard" and altough you can't see it from here, I just equipped her a full plate armor (35% spell failure). The option for rolling is currently set as "Prompt roll".
Testspellfailure1.png
This is the chat log, from after a few attempts (random clicking of cast icons; dropping a fireball on a celestial dog on the tracker, and even dropping a random scorching ray on the very same dog. (DISCLAIMER: No celestial dog was actually harmed during the testing).
Testspellfailure2.png
Yet no roll was prompted in any way: I don't know if anything should appear on the chat anyways. And yes, I tried to disable all other extensions already, but it still doesn't work
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July 22nd, 2020, 23:32 #100bmos' extensions
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