Thread: 5E - Turn Based Effects
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April 16th, 2020, 16:14 #11
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I likely wont be adding this to a git repo, the code is just too simple to bother. Sorry.
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May 4th, 2020, 23:13 #12
In FGC when used with Combat Enhancer Classic I get the following error.
Script Error: [string "scripts/manager_effect_tbe.lua"]:33: attempt to call field 'deactivateEffect' (a nil value)
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May 5th, 2020, 15:04 #13
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Combat enhancer decided to remove that function from CoreRPG.
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May 5th, 2020, 18:00 #14
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May 6th, 2020, 19:15 #15
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Hey Kent, I'm not finding this on DM's Guild. I found your name, but only one extension.
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May 6th, 2020, 19:16 #16
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Sorry about that, it's in progress of being posted and should be up shortly.
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May 6th, 2020, 20:17 #17
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May want to put link to dmsguild in first post when you get it.
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May 6th, 2020, 20:29 #18
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Was the extension removed from the initial post?
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May 6th, 2020, 20:30 #19
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May 6th, 2020, 20:33 #20
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That sucks - should've grabbed it when I saw it posted here yesterday.
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