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October 6th, 2020, 22:02 #161
- Join Date
- Mar 2017
- Posts
- 56
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October 10th, 2020, 09:39 #162
Another thing to add in the list is related to Unity:
1. The reference manual and story entries are full of encoding issues related to the ' special symbol and others. It shows box instead of the proper one. Please update the files and replace the symbol with the proper HTML code as in this thread: https://www.fantasygrounds.com/forum...l=1#post485371
Enhancements suggestions:
2. Update the font size of the body text for all libraries for Unity, it is hard to read without increasing the zoom level, which is not the solution and brings another layer of annoyances.
3. Better art for Momentum and Doom chit piles... The KS had great art and those used in he ruleset are quite flat.Last edited by Valyar; October 10th, 2020 at 13:32.
The past is a rudder to guide us, not an anchor to hold us back.
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October 10th, 2020, 19:31 #163
- Join Date
- Dec 2015
- Location
- Boston, MA
- Posts
- 167
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October 11th, 2020, 04:00 #164
- Join Date
- May 2012
- Posts
- 386
In FGU when rolling damage, 3's and 4's are appearing on the dice in the chat window where in Classic the 3's and 4's come up as blank.
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October 11th, 2020, 08:51 #165
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October 19th, 2020, 05:55 #166
Hey,
Got an issue. Any time, I drag any item from the library tabs.. Spells, Talents, Items, or Foes.. I get an error.. please see below screen shot..
FG Data Error.PNG
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October 19th, 2020, 09:12 #167Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 19th, 2020, 14:31 #168
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October 21st, 2020, 22:48 #169
Is there a way for the character sheet to adjust the PCs resolve when it learns a spell? The only way I can make the resolve equal what it should after a spell is learned is to put in a modifier, like in this attached picture.
FG Resolve Spell 1.PNG
Or, to use the bonus box as a negative modifier. Is this the intention of that box?
FG Resolve Spell 2.PNG
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October 23rd, 2020, 18:08 #170
Me again,
I said this before, but I am going to say it again in hopes NERD EYE will fix this. And with most of the fixes people are asking for, this should be one of the easiest of them all.
But when a GM rolls dice for an NPC, any successes beyond the difficulty generates momentum, it does not generate DOOM. What is stated in the current ruleset when ever a GM rolls the dice is not as per the rules of the game.
A GM never rolls and gets doom, he gets momentum and then can change it to doom after.
No doom is ever generated in this way.. The doom that is stated is not correct.. please correct it.
FG Doom Momentum.PNG
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