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April 26th, 2020, 14:43 #11
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April 26th, 2020, 19:28 #12
Spell tokens yes, but token stacking no. The stacked tokens will just duplicate, but not delete the old versions. Without changing any of the code it occasionally sends error messages when a player attacks an enemy, however everything functions as normal. If you're willing to mess with the coding, then in the extension file just remove the line of code that checks for token stacking and you won't get any error messages.
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April 26th, 2020, 21:33 #13
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- Jun 2019
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It's a must for me as well.
I picked up the extension and it looks like it doesn't handle the layers very well. Certain pieces work. For example I can still add a token effect to a spell, but most everything else fails that involves tokens, token movement, or token substitution. I tried to create a token stack and every time I moved an NPC it created a copy of the spell token on the bottom layer.
At this point if Combat Enhancer is critical for your game I would avoid purchase as you won't get most of the benefits.
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April 27th, 2020, 02:34 #14
Yea the duplication is a big issue for me. This extension by itself won't put the spell token behind player icons at all, and when I use the Enhanced Images extension I see that it is basically putting them on the bottom layer. Then it duplicates them with every movement. Until that is changed to be under player/NPC tokens or the duplication is figured out to work nicely with that extension, the spell token stacking for auras and whatnot doesn't work well imo.
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April 28th, 2020, 18:44 #15
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May 9th, 2020, 19:16 #16
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Works with Unity? I don't see any mention.
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May 9th, 2020, 19:19 #17rob2e - Join me on Discord!
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May 9th, 2020, 19:41 #18
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Great!
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May 9th, 2020, 21:17 #19If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 9th, 2020, 23:26 #20
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