Thread: How do I ????? in Unity
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October 21st, 2022, 09:10 #771
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- Jan 2008
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For what it's worth I preferred the original die size, but larger dice just take getting used to for my part. The ideal IMO would be to permit the application's user to scale the die tray to personal taste, and then everyone can be happy with the size of the dice on their screens. (:
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October 24th, 2022, 20:16 #772
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- Nov 2016
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- New Orleans, LA, USA
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question about doors that I ran into when working on adding in the occludes on a map. How do you do a double door I have a map which has two big stable doors next to each other and I'm having trouble getting the 2nd adjacent door in since you have no wall or anything in between the two doors and all attempts at trying to draw a 2nd door are causing the lines to merge o4r a gap to form when I try making 2 doors next to each other/ I haven't seen any videos with any tips on how to do a double door any advice would be appreciated.
Thanks
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October 24th, 2022, 20:30 #773
I create the first one as a rectangle, then start a second door rectangle by clicking on one of the first door corners. With snap on it works well for me. I've not had any problems with the two doors having one set of lines that are colinear (which can cause problems other times).
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October 24th, 2022, 21:22 #774If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 26th, 2022, 00:13 #775
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- Mar 2022
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- 1
Apologies if this has already been asked, searching for a related topic led me here: How do I update image pathing? The campaign files for the current one I am running have gotten to be a lot and it takes too long to find new images I put in the folder. Trying to reorganize into subfolders has broken the image links. Refresh doesn't update, and I cannot find a way to target the new subfolders to get all the custom token images and maps to refresh (especially the ones I've already drawn occluders). Hindsight, create the subfolders before importing from assets. Thanks!
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October 26th, 2022, 00:18 #776
Indeed, don't move images that you have already linked. You'll probably need to put the ones you moved back where they were in order to get the occluder information back. (Don't rename them either).
You can relink them from their new folder but you'll lose any occluders etc that you have on them.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 26th, 2022, 03:14 #777
After you have LOS info, you can right click on the image layer and choose to export metadata. That creates an XML file that you can remove around with the image files to any folder you want and it will be auto imported with the image from your assets when you add it to your campaign.
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October 26th, 2022, 10:57 #778
I added a new video showing how to use the new dice for damage types feature just released. Link is in the first post.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 29th, 2022, 23:00 #779
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- Sep 2015
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- 202
Hello all,
How do edit a specialization on a character sheet? I have a player that chose the wrong origin on a Sorcerer. I don't see an edit for the Origin.
Thanks in advance
OOPS, Found it! Just drag and drop the new Origin on the character sheet for anyone that doesn't already know.Last edited by Weepdrag; October 29th, 2022 at 23:59.
Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.
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November 7th, 2022, 23:00 #780
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- Sep 2015
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Is there a way to use a light effect on a map or is there a mechanism to turn lights on or off during play (i.e. players light a fireplace, etc)? I have lights placed on the map already but, in an OFF state.
Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.
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