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April 29th, 2016, 12:15 #21
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May 1st, 2016, 19:18 #22
One of the two system sounds that FG uses can be called with the API. I think it's the bell and the error sound is application-only, but that could be backwards.
EDIT: Yep. User.ringBell()Last edited by Nickademus; May 1st, 2016 at 19:20.
I never claimed to be sane. Besides, it's more fun this way.
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July 4th, 2016, 00:46 #23
Very Cool extension, I love seeing all the new CoreRPG extension that are being made and this is defiantly one outside the box, of standard extension. Wel done Sir.
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November 4th, 2016, 13:14 #24
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November 8th, 2016, 04:47 #25
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July 30th, 2017, 20:21 #26
Thank you so much for the great extension Mortgarra!
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July 30th, 2017, 20:25 #27
Does this still work? Time to look under the hood I think.
I never claimed to be sane. Besides, it's more fun this way.
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July 30th, 2017, 20:31 #28
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July 30th, 2017, 22:07 #29
Just tried this out and worked for me. I did have to crack open the file and tweak an alignment issue for host side (was a bit to far left on a 5e style CT) but otherwise it's perfect.
Thanks, I'll give it a try in my games.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 30th, 2017, 22:44 #30
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