Thread: 5e Bug Reports (2023)
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March 10th, 2023, 20:12 #101
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- Feb 2021
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Hi 5e rules campaign, no extensions loaded , character sheet in Actions Tab, when right click -> Create Item-> error console with message
"[ERROR] Script execution error: [string "5E:campaign/scripts/power_list.lua"]:34: attempt to index field 'name' (a nil value)"
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March 11th, 2023, 01:01 #102
Supreme Deity
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- Mar 2007
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Thanks for reporting. We have a fix queued for the next weekly release. For now, you can use the Add Power button at the bottom, or the Add Power button on each spell level/group header.
Regards,
JPG
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March 11th, 2023, 01:01 #103
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March 12th, 2023, 23:33 #104
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- May 2020
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Sorry it took me a bit to get back with this.
Upon loading a campaign with no other extensions, I could no longer replicate that specific error either. I believe it was being caused by another extension I had loaded that was also in need of an update.
After disabling that extension, the error vanished, and upon loading the updated version, the error didn't return.
Sorry for the confusion with that error and thanks for the quick fix for the other ones!Last edited by CyborgGecko; March 12th, 2023 at 23:36. Reason: Forgot quote
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March 13th, 2023, 16:30 #105
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March 16th, 2023, 00:00 #106
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- Dec 2019
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Hi, the updated PHB module links "Items - Tack, Harness, And Drawn Vehicles" and "Items - Mounts and other Animals" has swapped content. Also, I'm missing "Items - Adventuring gear" and "Items - Tools". Thanks!
Last edited by Brewsinker; March 16th, 2023 at 00:03.
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March 16th, 2023, 10:45 #107
Welcome to the forums.
There is no export category of Adventuring Gear or tools; hence the reason you aren't seeing those. (The PHB was created using a different method previously - which did produce such lists). To see a list of adventuring gear or tools use the filters at the bottom of the items window. I'm not sure what's going on with the mounts and harness etc; I'll need to consult with the developer since it would seem to be a ruleset issue rather then a problem with the data.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 17th, 2023, 19:05 #108
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- Jun 2020
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So there seems to be a small bug I found in 5e with the last update.
I've made 3 custom classes all with three specializations each with the options for them starting at level 3, and so I started making a custom cleric with the specialization starting at level one clicked the option for "spec choice" but the specializations tab won't show up on the custom class sheet.
Tried locking and unlocking the sheet, increasing the level and tried closing down FG and reopening it but still wont show up, so I thought maybe it was just that sheet that was bugged, I went and started making another custom class made the spec choice at level three in hopes that it would work but that did not work either.
I even tried making a new campaign and just copy and past all my work, but still the specializations tab will not show up.
I don't think I'm doing anything different from the first three times I've done it, but now it doesn't seem to be working.Last edited by KillinWithKi11Roy; March 17th, 2023 at 19:46.
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March 17th, 2023, 20:16 #109
I suspect you may be looking at older instructions. There is no Specialization pop up now. Specializations have their own window class. See the Specializations button at the top of the class list and see video thirty five here https://www.fantasygrounds.com/forum...-do-I-in-Unity
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 17th, 2023, 21:15 #110
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- Jun 2020
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