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  1. #71
    Thanks for that.

    I notice that you wrote:

    "It can be considered a special ability."

    I think that I'm starting to zero in on my problem (and not for the first time, unfortunately):

    I see, in the various codified RPGs like Pathfinder, the appearance of rigor... And then I come to expect it.

    Another example just popped up in this current quest. I was trying to find the right place (Feat or Special Ability) to put "Swift Poisoning (Ex)". The first thing I found is that, even though it is listed under the Alchemist's Class Features, there is no separately-defined thing called "Swift Poisoning". There's "Swift Poison", and it has the same content. Ok, then what is "Swift Poison"? Is it a Feat or a Special Ability? It's neither. It's a Rogue Talent. What's a Talent? It's something that, apparently, only Rogues and a couple of other classes have.

    Anyway, thanks very much for the additional explanations, I really appreciate it.

    Cheers,

    - s.west

    p.s. Thanks for the Princess Bride excerpt.
    Last edited by swest; December 9th, 2020 at 18:02. Reason: p.s.

  2. #72
    Quote Originally Posted by swest View Post
    Thanks for that.
    .
    .
    I see, in the various codified RPGs like Pathfinder, the appearance of rigor... And then I come to expect it.
    .
    .
    @Blahness98,

    I just looked at this post again, and I wanted to make sure it's not taken the wrong way.

    When I talked about the 'appearance of rigor', I was talking about the various RPGs; certainly not your comment that "[Poison Resistance] can be considered a special ability."

    I hope I didn't inadvertently offend.

    Later,

    - s.west

  3. #73
    Blahness98's Avatar
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    I didn't read it that way at all so no worries about any offense that might have been caused.
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  4. #74
    I would like to say on behalf of my players and myself, Thank you very much for this expansive module. This is just amazing work. Just...wow. THANK YOU!!!

  5. #75
    Thank you for this awesome work!

  6. #76
    Updated to fix characters that Unity couldn't display such as multiplication symbol, angled apostrophe, angled quotes, em-dash, some weird hyphen.
    Also it's smaller due to better compression.
    Attached Files Attached Files

  7. #77

  8. #78
    Quote Originally Posted by Morquendel View Post
    @bmos you have a patreon?
    I used to, but it wasn't allowed under SmiteWorks license. Eventually they're adding donations to the Forge if you really want to leave a tip, but I'm just glad my work is appreciated

  9. #79
    Quote Originally Posted by bmos View Post
    I used to, but it wasn't allowed under SmiteWorks license. Eventually they're adding donations to the Forge if you really want to leave a tip, but I'm just glad my work is appreciated
    Very much appreciated

    Right now there seem to be only extensions at the forge. Will modules be added, too?

  10. #80
    Quote Originally Posted by Morquendel View Post
    Very much appreciated

    Right now there seem to be only extensions at the forge. Will modules be added, too?
    I believe they are already allowed. However I haven't uploaded any as I'm not sure whether SRD content is allowed there.

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