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August 3rd, 2020, 22:59 #561
Hello.
Is there a way to "text wrap" the ability descriptions that are in the Combat Tracker? It Isn't a huge deal - I can always refer to the creature's stat-block - but I am curious if it can be done.
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August 4th, 2020, 08:24 #562
Hello!
You'd need to write an extension to do this. I specifically didn't show all the data because the combat tracker would quickly become overwhelmed with creatures with a lot of abilities (it gets that way now to be honest). The reason I decided to display just one line is as a reminder to the GM (especially for reaction and free action triggers). To get the full info just click the link to the left of the entry to open the description for that ability.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 4th, 2020, 19:38 #563
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August 4th, 2020, 20:14 #564
I did a search but nothing came up, if this has been mentioned then please ignore this post. In the FGU version of the ruleset the word initiative is spelled "Initiativ". It is correct in the FGC version. Here's a screenshot with FGC on the left, FGU the right. No extensions or mods were loaded in either game.initiative.png
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August 4th, 2020, 20:38 #565Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 6th, 2020, 20:04 #566
- Join Date
- Feb 2016
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- 576
No kidding, running book 3 of age of ashes atm and scarlet triad sneaks are pretty painful (especially as I added their bloodseeker beaks to them)
Reminds me, I need to go find the script and remove the description (the name is enough reminder for me, and I can always click on the button or character sheet for automation rolls) before next game so that my mouse wheel doesn't die when I have 8 of them in one encounter -sobs-
On that note, boy was it nice to have automation. My first session with it was in the dreamgate vs the hags and I was able to quickly fill out the automation sections mid play in a matter of moments. (I accidentally skipped them when automating the rest of the npcs for the adventure, oopse lol)
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August 6th, 2020, 20:31 #567
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- Aug 2019
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- 2,025
Will there be a resolution for the "If you have more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value" situation?
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August 6th, 2020, 20:33 #568
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- Aug 2019
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August 7th, 2020, 09:31 #569
- Join Date
- Feb 2016
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- 576
The A17 release post
Although I amusingly found this after I had already learnt all the functions by looking up npcs who had already been automated like a weirdo pleb -laughs-
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August 7th, 2020, 09:50 #570
- Join Date
- Aug 2019
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- 2,025
Great, thank you. I knew it likely was somewhere here, but did not know exactly where.
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