Thread: Book 3 - High Guard
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April 1st, 2020, 23:11 #1
Book 3 - High Guard
Folks,
Been carried away these last few nights, i'm about half way through the text conversion for the book.
When I finish the conversion the Book will contain all the text, all the data and all the spacecraft.
What would you like as a minimum working in the ruleset for it please. I've tinkered with the Combat Tracker and think a very basic CT will be possible, but I want to know what you expect as you'll have to pay money for Highguard and I wouldn't want you to be unable to 'use' it, if you understand my meaning.
Btw I posted a sneak peek on my Twitter feed, here it is Highguardsneakpeek.jpg for all those that don't use Twitter.
Progress on this Book
Reference Manual: 100% done
Images: 100% done
Spacecraft Data: 100% done
Tokens: 100% done
Features with versions
v1.2.0
Initial Release of High Guard ruleset changes.
Basic Spacecraft Combat Tracker - Be able to drag NPC ships and PC Ships onto the CT. Init will be manual, phases will work, all actions will be manual
PC Spacecraft Sheet
NPC Ships can be converted to PC Ships by Dragging them across from the Spacecraft List to the PC Spacecraft List.
v1.2.1
PC Party Sheet - new tab for Craft. Drag the PC Crafts into here, to then be able to link them to Characters.
NPC/PC Spacecraft Actions Tabs. Create those actions to then work in the Ship CT
v1.2.2
Critical Effects in the CT
Of course, like everything the above is all subject to change, depending on many things.
Cheers,
MBMLast edited by MadBeardMan; May 28th, 2020 at 15:15. Reason: Upto date info
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 2nd, 2020, 08:10 #2
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April 2nd, 2020, 19:38 #3
High Templar
- Join Date
- Jul 2012
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I'm more familiar with the little black book version of Traveller but am starting to get into Mongoose 2e. I haven't spent much time in the ruleset yet so I may be off base with some of this.
I would like to be able to build a ship with drag and drop.
Once a ship is built I would like to be able to track damage by section and ammo for weapons, weapon range modifiers, RoF, and such.
I want the relevant crew skills to be linked to character sheets (but manual entry is prob ok too).
How about cargo? The party sheet is nice, but I would REALLY like to have another group inventory area for ship storage. When adventuring I put loot in the party sheet inventory and then they can fight over it, I can sell it off, etc. But if we also put the ship storage/cargo in there it becomes difficult.
Again - just off the top of my head without really looking into the ruleset.
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April 2nd, 2020, 19:49 #4
Hello,
The Cargo one is a good idea for a start, I was wondering where to put this, but the idea of the Party Sheet with a 'Ship Stores' and 'Cargo' areas should be simple enough.
At the moment I'm wondering how to allow you to edit/link characters to a spacecraft, it's just a data item so need to see how Starfinder works and see what's possible.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 2nd, 2020, 20:13 #5
- Join Date
- Nov 2014
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- 227
You can also check Star Wars Ruleset they have some basic support for starships that you can see on your charsheet linked to it.
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April 4th, 2020, 12:52 #6Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 4th, 2020, 16:01 #7
- Join Date
- Nov 2014
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- 227
I only am aware of two versions... the original Star Wars ruleset (not CoreRPG based) and the new one CoreRPG compatible using Genesys:
ORIGINAL STARWARS
https://www.fantasygrounds.com/forum...iny-v2-ruleset
GENESYS/STARWARS CoreRPG
https://www.fantasygrounds.com/forum...rk-in-progress
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April 4th, 2020, 19:41 #8
- Join Date
- Jan 2010
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- 94
I understand there's also a Saga edition one, but I don't know if it's core based.
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April 4th, 2020, 23:46 #9
Hi Chap,
Thanks - if you go to the Wiki - Community rulesets shows the 4 I mentioned, so which of the two you linked is the one you want me to look into for linking PC's to Ships
https://www.fantasygrounds.com/wiki/index.php/Main_Page
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 5th, 2020, 00:31 #10
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- Nov 2014
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I was talking about FFG new system. You can check both to see how the Dice Pool tool works... I believe that they do send the dice to the master for him to validate the roll. And regarding the ships inside the charsheet the first one does it. The new Genesys one probably not yet but code might be inside as it is a port of the first one but revised and modified to work with new CoreRPG. So it might have easier code? Good luck and hope it helps!
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