Thread: Kingdoms & Warfare
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May 23rd, 2022, 18:54 #11
Hey folks, my deepest apologies for not responding sooner, for some reason I was not receiving email updates to this thread.
Regarding the Character Wizard, unfortunately the Character Wizard itself is in a preview state and does not really work with third party content. However, we are aware of the error and are looking to at least prevent it from popping up.
Unit Regeneration and Fortification Tokens both appear to be working as intended when I test in a clean campaign that has only the Kingdoms and Warfare extension loaded. Perhaps there is a conflict with another extension, or there is a nuance to the interaction that is causing the problems that have been seen. With more information to produce the problems in a clean campaign we would be happy to look at solving these.
For tokens, indeed the Power Test addition from the latest revision to the book is failing for my tests and will be looked in to.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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May 26th, 2022, 06:10 #12
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- Jun 2020
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Hmm, I don't even know where to begin with what could potentially be causing the Regeneration issue, or really the Fortification token issues. I'll do some more testing and find out.
EDIT
Actually I figured out exactly what it was with one restart. Turns out the Plugin Builder for 5e was the culprit for the Regen bug. Very strange. I'll just turn it off then, no biggie.Last edited by johncawks; May 26th, 2022 at 06:16.
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June 1st, 2022, 21:53 #13
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- Jul 2018
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Hello, i hope this is the right place for this.
In my Fantasy Grounds Kingdom and Warfare version the Battle tracker jumps from unit to unit and not from commander to commander. It wouldn't be that bad, if the units it jumps to wouldn't be completely wrong. even jumping backwards in initiative. Is there a way to control this behavior and stop it from occuring?
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June 4th, 2022, 10:47 #14My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 4th, 2022, 10:48 #15My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 4th, 2022, 10:49 #16
Compatibility with the Character Wizard has been fixed and submitted. It should be released in next Tuesday's updates.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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July 15th, 2022, 05:20 #17
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- Nov 2020
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Just updated FGU and now the Kingdom and Warfare module breaks the Combat Tracker. When I try and drop an NPC onto the tracker I get the message:
[ERROR] Script execution error: [string "scripts/manager combat kw.lua"]179: attempt to call upvalue 'fAddNPC' (a nil value)
Tested with only K&W module loaded. Without module loaded - Combat Tracker works.
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July 15th, 2022, 15:18 #18
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July 15th, 2022, 18:06 #19
Supreme Deity
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I just pushed the hot fix to the patch system.
Regards,
JPG
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October 12th, 2022, 20:32 #20
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- Apr 2018
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Kingdoms and Warfare
Just got the module and I run into an issue when attempting to select a unit and it is placed in the new 'battle tracker', I get an error and a gui glitch. as shown below.
Logs that pop up.PNG
Error.PNG
I have removes all other Features from it and all other 3rd party modules, ran continue to receive this error. Please help.
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