Thread: 5E - Aura Effects
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June 17th, 2021, 05:05 #461
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June 17th, 2021, 12:05 #462
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- Oct 2020
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Hey is 0.4 the latest version of aura effects?
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June 17th, 2021, 12:40 #463
No. v1.2 is the latest. You can find it in following bmos' signature link or here:
https://github.com/bmos/FG-Aura-Effect/releases
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June 17th, 2021, 13:23 #464
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Thanks
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June 18th, 2021, 00:44 #465
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- Apr 2011
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Just to confirm, this works for Unity, correct?
Ok, link says its for 4.1, but I can't seem to get it to work - I just copied the example in the thread and its recognizing the aura on the monster, but wont' roll any damage on them...
Edit 2: Ah, I need to finish reading - Its working now - I needed to get the other extension for that effect to work. All good!Last edited by Zetesofos; June 18th, 2021 at 01:03. Reason: Update on status
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June 18th, 2021, 15:18 #466
Thanks
Also for new users here is the current README (the first post of this thread is quite out of date at this point):
https://github.com/bmos/FG-Aura-Effe...main/README.md
Glad you figured it outbmos' extensions
he/them
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June 19th, 2021, 09:17 #467
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Does this flat out not work with polymorphism?
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June 19th, 2021, 12:48 #468
It appears not to, but the last reports of this were with old versions.
https://www.fantasygrounds.com/forum...l=1#post594201bmos' extensions
he/them
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June 20th, 2021, 12:47 #469
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June 20th, 2021, 16:47 #470bmos' extensions
he/them
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