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January 17th, 2021, 20:15 #201
If you have the latest and greatest Page 1 version of this extension (which you always should have unless you've modified it for your own use) then you should have under the host OPTIONS (looks like a gear in upper right of your app) some death indicator options. I've not really played with them to much (they were there from when I ported it to FGU), but you can set NPC: death saving throws to Important if you want the option for NPC's to be able to be marked important. There are other options there also - you can play around with it and see what gets you close to what you want. For sure setting important can only ever be used to start making the NPC having death saving throws like a PC has. Immune to unconscious reeked havoc with things in FGU and also with undead things (they could never die) so was removed completely from this version. As I can never imagine an instance in my game of ever encountering something that when it reaches 0 does not "die" as an NPC (or at least enter saving throws if important) which would be dead obvious to a PC - I have never cared about it. If you have a special creature like Strahd (a vampire that goes to mist when it dies potentially) then you can just make the "tombstone" a mist token. The tombstones are just tokens after all. But I never want to have an NPC appear alive - when its not. The entire purpose of death indicators is that you are a lazy DM who likes to see from the map the state of things at a glance. If they don't see an NPC when it dies - and you don't want them to see it - make it invisible. Otherwise, check out the options and see if you can make it do what your wanting - as I don't understand what that is - you'll have to figure out if it can do what you want.
But if its just word play - nothing stops you from doing that - the tombstone would just tell you it was time to start telling them how it died. An indicator.Last edited by SilentRuin; January 17th, 2021 at 20:20.
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January 17th, 2021, 21:12 #202
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Well I figured out there might not be a simple solution to my question, and I have to admit that when you apply logic to it making a dead npc looking "not dead" doesn't make that much sense. I was also not anticipating which consequences immune to unconscious could have, so thanks for the warning. Anyway thank you for your quick answer and your insights, I will look again at the option to see if I can make the "important" option appear on the npcs.
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February 16th, 2021, 22:56 #203
you must update extensions - they will have issues with latest fgu update - if you don't update fgu then keep your old extension
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February 17th, 2021, 12:46 #204
How do I know I have the latest version? There are no dates associated to the versions listed in the first post.
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February 17th, 2021, 12:57 #205
Page 1 has it always. You know because post has stated it’s been changed and version on page 1 is updated and date on attachment matches dates of post updates.
Plus in this case it will go BOOM if you don’t have it and have FGU latest version. Plus chat has version you can check when FGU comes up.Last edited by SilentRuin; February 17th, 2021 at 12:59.
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February 21st, 2021, 19:30 #206
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February 25th, 2021, 19:48 #207
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Tried it out and it worked great except the death saving throws don't automatically check off in the character sheet now. When I disable it, the saving throws work automatically again.
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February 25th, 2021, 19:59 #208Free(Forums/Forge) Extension(FGU 5E):
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February 25th, 2021, 20:26 #209Free(Forums/Forge) Extension(FGU 5E):
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February 25th, 2021, 20:33 #210
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