Thread: NPC Flavors Extension
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September 4th, 2023, 09:58 #341Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 4th, 2023, 11:07 #342
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September 4th, 2023, 16:13 #343
- Join Date
- Dec 2020
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- 9
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September 4th, 2023, 16:15 #344
- Join Date
- Dec 2020
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September 7th, 2023, 09:55 #345
Hi VorpalZaddy,
Would you mind testing the fix? I've attached the extension to this post.
Just to make sure that it IS actually a fix
If so you can just replace the npc-flavors.ext in the GameData\extensions folder.
You'll find the path to the folder in the FG settings > Advanced > Data Directory
/Tideturner
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September 14th, 2023, 02:00 #346
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- Dec 2020
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- 9
[QUOTE=Tideturner;697071]Hi VorpalZaddy,
Would you mind testing the fix? I've attached the extension to this post.
Just to make sure that it IS actually a fix
..../QUOTE]
Sorry for the late reply, first time logging in to my campaign this week.
I replaced the extension with the one you provided but I am still getting the same error code. The only solution I have found that works is exporting my campaign, and then starting a new campaign and importing it. I have attached the latest screenshot. In it I am trying to add a 4 gnoll encounter to the combat tracker and only one gnoll is added and the error popped up. I took this encounter from the DMG, but any module I use causes this.
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October 12th, 2023, 04:39 #347
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- Nov 2018
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- 18
Hi, love this extension. My players love it. The names are fun. One thing, it doesn't appear to work with rolling initiative every round and wanting to group initiative. The group initiative works if the monster has a number, but once the parens () are added with the descriptions, it appears the initiative roller treats each monster as unique (not part of a group). Can anything be done about that behavior? I'd rather have it group the "flavored-named" npcs together into the same group.
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October 19th, 2023, 23:22 #348
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 20th, 2023, 06:23 #349
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December 15th, 2023, 17:56 #350
- Join Date
- Mar 2016
- Location
- Illinois, USA
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I'd like to make a feature request, replace not just the number but the entire NPC name OR also apply the description to the Unidentified name. The reason is I'd love the option to hide creature type in Fantasy Grounds for some of my games, and it's a bit of work to set it up manually. Maybe someone knows of another extension that could help. In some games, I much rather like to describe the monsters they come upon. Rather than say it's an Orc, then my players just act accordingly. Because in certain instances it's fun to have some mystery, but I also really love your fun NPC descriptions.
Last edited by DustyLensCap42; December 15th, 2023 at 17:59.
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