Thread: Dungeondraft Maps
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March 12th, 2021, 13:26 #11FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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March 14th, 2021, 09:38 #12Patou a.k.a: Patmaster
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March 14th, 2021, 10:43 #13
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Yes, they both came as part of the Forgotten Adventures DungeonDraft Integration Pack and they are automatically placed into the correct areas of the program. So walls appear under walls and doors under doors. Here's a link to the pack: https://www.forgotten-adventures.net...t-integration/ (I have no affiliation with the artist, but I do believe in recognizing what I believe to be an outstanding product.)
Please note: There is a free, demo, version and then the version you can get only for being a Patreon. The full version is what you want to get.Last edited by JonStormbringer; March 14th, 2021 at 10:48.
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March 14th, 2021, 11:02 #14
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Just watched this video on the above mentioned page. While it's meant to showcase the FA art pack, I just learned several new things about how to do things in Dungeondraft that I didn't know, making the program even more valuable to me.
https://www.youtube.com/watch?v=K6Y428pM80w
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March 14th, 2021, 12:01 #15
with Dungeon draft and all the forgotten adventures packs, i like to make the basic map in dungeondraft, use the utility to export as a FG map with the LOS set up and then ad the in (unity) put the folders on FA assets in to my FGU images folder and add them to the map via fantasy grounds so they are then moveable or replaceable by me
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March 14th, 2021, 12:57 #16
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March 24th, 2021, 20:41 #17
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Just to be clear, this includes FG LoS? Or do you have to do it after importing the map?
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March 24th, 2021, 21:38 #18
You can use this tool to convert to FG LOS, although it hasn't been updated in nearly a year.
https://github.com/rahulisaac/draft2fgu/releasesbmos' extensions
he/them
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March 24th, 2021, 21:47 #19
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Very cool. ty. And with lighting just around the corner, it might need it updating But the Dungeoncraft tool looks so cool.
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March 24th, 2021, 22:13 #20
Yeah, I created an "issue" on the project's github to request that.
If it doesn't get updated I might eventually look at it myself, but I don't know Python.bmos' extensions
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