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August 10th, 2022, 23:47 #61
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August 11th, 2022, 00:54 #62
Yeah. No theme for me but no lock as well. MNM tweaks does move a lot around on the sheet, so I am not surprised it is an issue. MNM is usually pretty good at helping other devs to fix compatibility issues. I will pop over to his discord to let him know what is going on.
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August 11th, 2022, 01:12 #63
- Join Date
- Oct 2011
- Posts
- 135
First off, make sure you are using the MNM tweaks extension from the forge. I made some big updates after the recent FGU updates to fix compatibility. Since I haven't heard about this before, I suspect it probably is addressed with that, but i could be wrong.
If that's not it, I am guessing there might be issues with relative positioning and the like that may be causing the compatibility issues. Because of the kinds of changes I was making, I had to do some extensive adjustments to the xml. I have a backlog and can try to take a look at it in near future. I will also send a copy of the extension over to damned to see if there might be an easy fix he can find.Last edited by Mad Nomad; August 11th, 2022 at 01:15.
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August 11th, 2022, 02:08 #64
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August 11th, 2022, 04:50 #65
Mad Nomad has sent me a copy of his extension. Ill look at it over the weekend.
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August 11th, 2022, 10:41 #66
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September 16th, 2022, 22:37 #67
- Join Date
- Aug 2022
- Posts
- 160
love this extension and cannot believe this isnt baked in. The fragile nature of the character sheets always surprised me. One problem though -- no extensions - new campaign - locked sheet - I can edit proficiency and AC. Known issue>?
Screenshot 2022-09-16 143350.png
Screenshot 2022-09-16 143445.png
I wish everything was locked down. Can't tell you how many times someone has unintentionally toggled something on/off they shouldn't have, and we wound up playing incorrectly. Its not really an issue of trust with my players, as it is with just accidental breaking a stat.
There has got to be better ways to keep the sheet unbroken apart from exporting and crosschecking.
Versioning anyone? Revert changes?
Anyways,
I was expecting 'lock' to mean, they can't toggle proficiency, ctrl+scroll up modifiers, ect. ect.
Any advice is much appreciated.Last edited by spencerg; September 16th, 2022 at 22:56.
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September 19th, 2022, 05:45 #68
- Join Date
- Aug 2022
- Posts
- 160
was just going to report the same thing
Also, post below has some images
this extension is exactly what i was looking for. As it stands, im not so much concerned about it working with MN sheets, as i am wanting it to lock down toggling proficiencies and some of the other fields. As it stands now, it’s allowing you to modify a few things that are listed as lockout. Tested on clean campaign. bravo on this ect, such a headache preventer. I keep a close eye on the sheets because it’s so incredibly easy to modify things you shouldn’t have. This should honestly be baked into the core. Let me know if u need additional info or help testing.
cheers !
ps. didnt you just post an action economy tracker on fire
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October 3rd, 2022, 06:11 #69
- Join Date
- Aug 2022
- Posts
- 160
Last time i checked with a clean environment, i was still able to toggle proficiency, saves, skills … but abilities did lockout. Is this something you’re aware of? I tried going in to look at it myself, but for some reason, I can’t find the extension in the extensions folder.. even though i have it and it’s on. in any event, I don’t want to spam about it, but i think this is a hugely valuable extension that saves alot of stress. It so easy for a new player to break their sheet unintentionally, and right now i have to manually back up those fields to a doc, and cross check to make sure it’s right periodically. I screwed one up the other day, just one wrong click… lost proficiency. Any help greatly appreciated dammed,
and bravo on this great idea. Let me know if i can test provide feedback.
ps. Being logged in as DM wouldn’t change the way this behaves right? What i mean is im screwing with the character sheets as a GM host… would it matter?
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December 16th, 2022, 04:25 #70
- Join Date
- Aug 2022
- Posts
- 160
I didn't want to spam you Dammed, I'm just curious if you saw my message.
Is it intended behavior to
1) be allowed to toggle proficiencies on/off/expertise when locked?
2) be allowed to modify abilities?
What I was looking for was a way to lock down all of that, and I thought that's what this did. Its so easy to accidently toggle those off and not even notice it.
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