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August 5th, 2020, 11:20 #1
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Could someone explain Library set side bar options
This may be an error or I may be completely confused about the working of this functionality
When Library module is loaded in Unity D&D 5e, there are two buttons GM and Play
I assume that when GM is clicked those modules selected with be visible on the side bar for the GM screen
Similarly when Play is clicked those modules will appear in the players view of the game.
Is this correct?
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August 5th, 2020, 11:23 #2
This doesn't control modules, it controls which buttons are available in the sidebar. These are just commonly used collections of buttons. With the sidebar visible, click GM then Play and see the buttons shown change.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 5th, 2020, 19:37 #3
Lesser Deity
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You should also note you don't have to use the presets either, you can modify the buttons to what you want, ie I typically use GM but for a fully prepared area I don't need the quest or items buttons so I just uncheck it individually. You can also click on any of the small buttons in the top of the library pane to open up whatever the would be attached to the button if it was on the sidebar.
For example I don't normally keep "Spells" available as GM because I normally get the info off a link on the character sheet or NPC sheet, but every once in a while, mostly for traps or magic fountains, altars, pools - if a PC casts detect magic I'll use the top pane "Spell" button to bring up the "Spells" dialog and search for a similar spell.
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August 5th, 2020, 23:32 #4
Clicking these only affects your view. Players set their own options.
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August 8th, 2020, 09:49 #5
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Great that explains a lot, I thought play was the player view.
The play retains its values when you close and open a session in Fantasy Grounds, but its a shame it doesn't retain its values if you press GM, All or Create PC. Not a big issue
Thanks
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August 8th, 2020, 10:33 #6If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 8th, 2020, 11:20 #7
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I click PLAY, and turn the first three options on, ie Backgrounds, Encounters and Investigator. If I click PLAY again these are lost and they return to their defaults
I went via GM before but clicking PLAY seems to restore defaults and ignore my changes
Hope this helps
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August 8th, 2020, 12:07 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 9th, 2020, 09:43 #9
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