Thread: Parsing NPC damage types
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August 24th, 2022, 03:47 #1
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Parsing NPC damage types
How do I code damage types in an NPC's attack?
For example, Weapon +3 (2d8 cold) doesn't seem to generate cold damage. Weapon +3 (2d8 bludgeoning,nonlethal) certainly doesn't do nonlethal damage but it doesn't seem to be coded as bludgeoning either.
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August 24th, 2022, 04:03 #2
Supreme Deity
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You should copy an existing NPC with similar attacks, and start with that. The attack parsing uses the bestiary format to define attacks.
Regards,
JPG
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August 24th, 2022, 18:13 #3
Here are official statblocks for NPCs that deal nonlethal damage.
https://www.aonprd.com/MonsterDispla...20Bodysnatcher
https://www.aonprd.com/MonsterDispla...temName=Grioth
https://www.aonprd.com/MonsterDispla...il%20Centipede
https://www.aonprd.com/MonsterDispla...=Lotus%20Leshy
I also seem to recall that there is not a way to code NPC statblocks to automatically deal nonlethal damage, but could be wrong!Last edited by bmos; August 24th, 2022 at 18:15.
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August 24th, 2022, 18:32 #4
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August 26th, 2022, 03:06 #5
Hm, are you sure that this doesn't work? I tried bite +12 (2d6+4 slashing, cold, nonlethal) and it works, it overwrites the default of bite's damage types and also does nonlethal damage
Besides the possible problem with the nonlethal damage type, you should be able to just add the damage types after the dice I am not aware of any bug; did you test without extensions?My extensions for 3.5e and Pathfinder
Bug reports please here
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August 26th, 2022, 12:52 #6
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August 26th, 2022, 12:55 #7My extensions for 3.5e and Pathfinder
Bug reports please here
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August 26th, 2022, 18:02 #8
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It might be bmos' mods are overwriting the nonlethal. flail +1 (1d8) is treated as bludgeoning. flail +1 (1d8 nonlethal) is till lethal though. Then I ran flail +1 (1d8 slashing) and it was still treated as bludgeoning. No worries though bc I can just convert nonlethal on the fly... And I'd much rather use bmos' mods...
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August 26th, 2022, 19:19 #9
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August 26th, 2022, 20:12 #10
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I'm using auto crits and damage types. Maybe the latter?
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