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May 7th, 2020, 07:10 #341
This is what you're looking for:
https://www.fantasygrounds.com/forum...E-Aura-Effects
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May 20th, 2020, 04:42 #342
- Join Date
- Jun 2019
- Posts
- 18
Is there anything special that needs to be done to add an effect to an NPC? I've added RESIST:fire to an effect on an NPC card, but it doesn't show when I drag it to the combat tracker. PC and item effects are working normally.
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May 20th, 2020, 04:52 #343---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 20th, 2020, 04:58 #344
- Join Date
- Nov 2019
- Posts
- 282
Bah, nm. I read this as my port of this code. lol
my bad.
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May 20th, 2020, 13:27 #345
- Join Date
- Jun 2019
- Posts
- 18
Thanks for the suggestion - looks like the Death Indicator (Extended) extension is causing an issue. It adds Death Save throws for NPCs and uses the CT to handle some of the messaging so I suspect there's an issue there. I'll bring it up in that thread.
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May 26th, 2020, 18:41 #346
Hi celestian - I'm searching for some documentation for your extension - specifically I'd like to be able to code 'advantage' for damage dice - eg roll 2d6 for a shortbow and pick the highest roll to apply. The AiME 5E ruleset requires such coding, but I have so far been unable to code it.
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June 4th, 2020, 12:15 #347
- Join Date
- Mar 2020
- Posts
- 18
Hi All,
I have had some great success using the extension to code custom effects to armor however I am struggle to get it to work with the IFT: operator
I am trying to have extra damage done if the target is prone. So far it looks like this in the item detail
Effect Features
[Finisher; IFT: prone; DMG: 1d4]
However when the player clicks the damage roll it does normal damage. the extra 1d4 doesn't show up
Am I missing something? Or am I better off coding the effect right on to the character sheet as DMG: 1d4; [ROLL]; [SELF]? Will the IFT: prone work as a PC effect?Last edited by JayTee; June 4th, 2020 at 12:33.
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June 4th, 2020, 17:48 #348
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June 5th, 2020, 02:17 #349
- Join Date
- Mar 2020
- Posts
- 18
Hi Lou,
Finisher; IFT: prone; DMG: 1d4 works fine for me if it put it on the PC sheet as an effect. However I cannot seem to get it to work on the weapon under the Effect Features using the Advanced Effects extension.
E.G:
I create an item in the Item list, lets say a dagger, (1d4) then I put in the effect code so that when the target is prone FG detects it and then rolls 2d4 (1d4 (dagger) + 1d4 (prone)). Put the dagger on the PC sheet and have them equip it. When the PC rolls damage it only pops up 1d4.
Do I need to put 2d4 in the effect code to ensure the 2nd die goes off when the target is prone? Or maybe I need to do 2 separate effects on the item? DMG: 1d4 as the first effect and then a second effect for 1d4 if the target condition = prone?
I did test putting in 2d4 on the weapon effect
Finisher; IFT: prone; DMG: 2d4
but I couldn't get that to work correctly either. It still only rolled 1d4
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June 5th, 2020, 04:31 #350
Last edited by celestian; June 5th, 2020 at 07:04.
---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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