Thread: 5E - Aura Effects
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November 14th, 2022, 02:26 #851
This should work. I did notice there might be an issue with the Aura Effects and DMGO coding from FGU; as when I tried other effects it worked fine.
I do also want to add when you are doing it for the NPC make sure it's their turn or coming from them in the CT; you can't manually type it in there. notself coding needs to know who is casting it.
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November 14th, 2022, 04:40 #852
- Join Date
- Nov 2017
- Posts
- 61
I was manually cycling through the combat tracker, and I was dragging the aura effect from a test npc, so that was not the issue.
But I changed the aura to ATK: 5, and did not affect the user, so you are correct, issue with DMGO code. Thanks for the insight, I should have thought of that one, but been trying to knock out campaign details and got side tracked.
But that indeed seems to be the case, not sure if anything can be done with the aura code, but maybe i'll go take a gander at the DMGO code and see if I can figure something out.
Thanks again,
-Elaith
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November 14th, 2022, 16:53 #853
- Join Date
- Jun 2019
- Posts
- 140
I noticed an issue that I believe is the result of two extensions (Better Combat Effects Gold and the Aura Extension) not working together properly.
I put an aura on an NPC that prompted anyone who starts their turn in said aura to make a constitution saving throw, or be poisoned.
One of my PC's who happens to have a racial trait granting advantage on all poison-based saving throws noted that the automated saving throw did not take that advantage into account, despite having that advantage automated via the better combat effects gold code.
I still need to go disable all my extensions save for those two and then try it again to make sure the issue is isolated to those two extensions only. I'll update later on this evening.
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November 14th, 2022, 17:15 #854
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November 15th, 2022, 16:08 #855
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November 15th, 2022, 18:00 #856
This is getting off topic for this thread and should be moved to BCEG for future replies.
That being said:
Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
BCEG is not going to grant adv on save vs poisoned condition because that isn't what the Trait says. Poison is a damage type, so it would grant adv against Green Dragon Breath Weapon. One can rule that it should grant adv vs poisoned condition and use the above that Mr DDT posted but that would be a rule for your table
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December 11th, 2022, 12:51 #857
I'm not sure what has changed, but my PCs aura effects, e.g. "FROM AURA" doesn't appear to be working. I know it was working, so I'm not sure why it isn't now.
Here's my current CT
Screenshot 2022-12-11 074904.png
Here is the PC's character sheet with the aura
Screenshot 2022-12-11 075012.png
Extensions Loaded:
- Extaplaner containers
- Inventory Identified
- Token Height Indication
- Death Indicator
- Advanced Effect - 5E
- Generic Actions
- Has Initiative Indicator
- Map Parcel
- Syrincape Sounds
- MNM Character Sheet Tweeks
- NPC Flavors
- Polymorphism
- MNM Player Journal
- Equipped Effects
- 5E - Exhausted
- Better Combat Effect Gold
- Constitual Amendents
- Friend Zone
- 5E Undo Last Heal/Damage
- Aura Effect
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December 11th, 2022, 17:00 #858
I get infinite duplicate FROMAURA effect entries when I enter a gas cloud but the NPC has Conditional Immunity to one of the effects - in this case "poisoned".
I have this on the gas cloud NPC...
Gas Cloud_Gas Cloud (Huge); AURA: 15 all; Gas Cloud; IF: FACTION(notself); Poisoned; Blinded
And when PC/NPC enters the range of this AURA it normally results in this effect
FROMAURA; Gas Cloud; IF: FACTION(notself); Poisoned; Blinded
Which has no problem in being removed when it goes out of range of the cloud.
However, when the PC/NPC entering the cloud has immunity to poisoned I get this effect...
FROMAURA; Gas Cloud; IF: FACTION(notself); Blinded
And results in never removing it when the PC/NPC goes out of range of the aura resulting in infinite repeats when the AURA triggers...
FROMAURA; Gas Cloud; IF: FACTION(notself); Blinded
FROMAURA; Gas Cloud; IF: FACTION(notself); Blinded
FROMAURA; Gas Cloud; IF: FACTION(notself); Blinded
...
I would have thought it did duplicate compares based on the "FROMAURA; Gas Cloud" string alone or the actual parsed effect from data being applied - but as its not it can never work when FGU applies immunities.Last edited by SilentRuin; December 11th, 2022 at 20:23.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 12th, 2022, 13:09 #859
How interesting. As someone who hasn't really used the 5E ruleset much I didn't realize it had an effect that does string replacement on other effects for condition removal.
That feels like a very weird approach, but I can look into my preferred method to work around that.bmos' extensions
he/them
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December 12th, 2022, 13:10 #860bmos' extensions
he/them
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