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  1. #171
    I am doing LOS for dungeon of the mad mage updated maps (not the basic white and black). It has color depth. I'm even adding effects such as water, rain, and fog. If you're interested please let me know I will save them and send them over. I currently just finished level 3.

  2. #172
    Zacchaeus's Avatar
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    Line of sight has already been done for DotMM. Lighting has still to be done though.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #173
    Quote Originally Posted by Zacchaeus View Post
    Line of sight has already been done for DotMM. Lighting has still to be done though.
    LOS for the new DotMM maps or the old white and black maps? Below will be a link to the new graphical maps. If there are already graphical maps done then awesome alleviates work for me to do.

    https://www.reddit.com/r/Dungeonofth...maps_complete/

  4. #174
    Zacchaeus's Avatar
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    Quote Originally Posted by Lukeass View Post
    LOS for the new DotMM maps or the old white and black maps? Below will be a link to the new graphical maps. If there are already graphical maps done then awesome alleviates work for me to do.

    https://www.reddit.com/r/Dungeonofth...maps_complete/
    I'm talking about the maps in the module (which are coloured to some extent). Obviously we can't include maps in a WotC module made by someone else.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #175
    Quote Originally Posted by Zacchaeus View Post
    I'm talking about the maps in the module (which are coloured to some extent). Obviously we can't include maps in a WotC module made by someone else.
    That makes sense I didn't think about that. If anyone does want them they can PM me and I can send them your way.

  6. #176
    Quote Originally Posted by bmos View Post
    Return of the Runelords book 1: Alaznist's Armory
    I did this to practice, but might end up doing the other maps in this module if I have time.
    bumping this in case it was missed.
    Last edited by bmos; August 8th, 2021 at 17:54.

  7. #177
    Also here are both maps from Crypt of the Everflame:
    Attached Files Attached Files
    Last edited by bmos; August 8th, 2021 at 18:21.

  8. #178
    Zacchaeus's Avatar
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    Quote Originally Posted by bmos View Post
    bumping this in case it was missed.
    Quote Originally Posted by bmos View Post
    Also here is both maps from Crypt of the Everflame:
    I think I put the first one on the back burner to see if the others would get done rather than updating just one map. I'll take a look at this tomorrow, Cheers.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #179
    Quote Originally Posted by Zacchaeus View Post
    I think I put the first one on the back burner to see if the others would get done rather than updating just one map. I'll take a look at this tomorrow, Cheers.
    Ok, I'll do a couple more from Return of the Runelords: Book 1: Secrets of Roderic's Cove

    EDIT: okay that's all I'm doing. the other maps are pretty complex (underflume was bad enough) and my hand is cramping up.
    Don't miss the 1 other map from this post: https://www.fantasygrounds.com/forum...l=1#post587485

    EDIT2: underflume had very few lights listed in descriptions so I just used my best judgement, erring on the side of rooms being dark (assuming the humans will bring lanters with them rather than just leaving the around the place).
    Attached Files Attached Files
    Last edited by bmos; August 16th, 2021 at 13:55.

  10. #180
    Quote Originally Posted by Zacchaeus View Post
    I'll take a look at this tomorrow, Cheers.
    bump

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