Thread: 5E Bug reports (2020)
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October 17th, 2020, 03:32 #731
You can access the revert changes for the module from the Data Module Activation window.
Capture.PNGDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 17th, 2020, 05:04 #732
It's not available for me. Perhaps because there are no changes to revert? Unclear whether loading and unloading would have the same effect.
RevertChanges.png
Either way, the issue with the module doesn't appear to be on my end.
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October 17th, 2020, 05:06 #733
That would be correct, if there were no changes to revert, it would not show.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 17th, 2020, 14:00 #734
to give you a scale of the scope. I update Tome of Beasts 2 this morning, Oct 17 at around 9am EST. I created a brand new campaign and began opening NPCs. A's and B's appeared fixed, but from there on its all broken. Here are the NPCs beginning with C that have no token assigned.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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October 17th, 2020, 14:04 #735
D's
E's
I wont continue with the pictures, but the pattern goes onFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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October 18th, 2020, 00:08 #736
- Join Date
- Apr 2014
- Posts
- 42
For some reason, the animations in Fantasy Grounds Classic are very laggy... Like, if I pick up a dice and start dragging it around on-screen, it's not smooth at all. It takes almost around 3/4 of a second to update the location of the dice that I'm dragging. I've tried a fresh install in a new location so that there's nothing in the data anywhere other than the basic installation and it still does this. What do I do?
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October 18th, 2020, 03:36 #737
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,598
Try going into the graphics driver application for your computer (assuming NVidia/Radeon control panel); and make sure that FG is assigned to use your separate video card and not the built-in video card on your motherboard.
Also, you can try turning off some graphics settings, such as anti-aliasing, etc.
Regards,
JPG
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October 18th, 2020, 03:46 #738
- Join Date
- Apr 2014
- Posts
- 42
Already tried that. Updated graphic drivers, too.
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October 18th, 2020, 19:12 #739
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,096
Support:
https://support.fantasygrounds.com/
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October 18th, 2020, 21:33 #740
Still Missing:
Take a look at Parzz'val especially, it seems to have some kind of blank or broken token assigned
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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