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July 25th, 2020, 05:35 #491
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I mean, it's literally every NPC in the Monster Codex with a spell that has a DC
from what I can gather, the parser has taken the DC from the text line
(lets look at Ancient Gravedigger as another_ example)
level 0:
"bleed dc 14" - written as the spell name text
in it's spell/ability use, the save is coded as
"will, class DC + 14"
see picCapture.PNG
this gives a DC of 28, when rolled
this is, very much incorrect
here's the first few examples
Ancient Gravedigger
Boggard Abyssal Warrior
Boggard Farcroaker
Boggard Priestking
Boggard Prohpet
Bugbear Bloodmage
Bugbear Tyrant
Chosen of Lamashtu
Coffin Guard
Drow Demonic Champion
Drow Matron
Drow Poisoner
Drow Priest
Duergar High Priest
Eye of Lamashtu
Fire Giant Doombringer
Fire Giant King
Fire Giant Magmablade
Fire Giant Queen
Frost Giant Battle Priest
Frost Giant Houndmaster
Frost Giant Ice Mage
Frost Giant Jarl
and honestly, I got bored of typing them all out after "F", maybe I'll come back and update it
but suffice to say it's EVERY Monster a-Z that casts spells that have DC in the name txt for the spellLast edited by Zygmunt Molotch; July 25th, 2020 at 05:49.
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July 25th, 2020, 06:14 #492
I didn't look at the code now, but I remember that FG has some code for automating spell texts like "Spell A (DC X)". I think it normally should just take the X and turn the class DC option off for that spell (but I am not sure anymore how the code explicitly looks like). I just wanted to mention it because that would imply that the ruleset code needs to be adjusted and not necessarily the module (though the module DC are now already parsed due to the spell names there, such that it also needs to be corrected probably) So, the problem might lie also elsewhere
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July 25th, 2020, 07:56 #493
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Last edited by Zygmunt Molotch; July 25th, 2020 at 09:02.
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July 29th, 2020, 22:03 #494
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Did I post this bug in the wrong section? I've not seen an update that fixes it or anyone commenting on it. While I suspect it is a fringe case for most people, my group is using a fair amount of high crit attacks and also using effects that are keyed to alignments, so it comes up a fair amount in my games. Just wondering if anyone has looked into it?
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July 30th, 2020, 14:14 #495
Bestiary 4 Ankou prismatic spray cast button doesn't include the DC listed in the spell name.
bmos' extensions
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July 30th, 2020, 15:03 #496
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while that monsters's spell is borked unbelievably, if you open up the spell settings it also has +17, making it a DC of 41 (if the category of save was even typed, which it's not, because each ray is a different save)
which is the same bug as the other NPC monsters I mentioned, non of them have the spell saves correctly parsed (from the monster codex, every single caster NPC)
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July 30th, 2020, 16:59 #497
There was a fix in the 3.5e/PF1 code on Tuesday, make sure you have updated, and, when you use extensions, then update them, too (for example: I needed to carry over this fix into all extensions containing save versus tags)
But I am not really proficient with that, maybe the modules still need to be updated after the code is changed. Although: When you made sure you updated everything, then go into the library of this campaign, to the modules, then right-click on that module and revert changes That may do the trick (but it will revert all changes, alternatively you can right-click on NPCs to revert just them (you may need to open the sheet first to make that possible, until you see a quill on the book next to its group name), but that you'd need to do for every single NPC)
I hope this helps
(in general, module updates to things you also already have "edited" are not automatically carried over, you need to click "revert changes" then)My extensions for 3.5e and Pathfinder
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July 30th, 2020, 17:10 #498bmos' extensions
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July 30th, 2020, 17:12 #499My extensions for 3.5e and Pathfinder
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July 30th, 2020, 17:17 #500bmos' extensions
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