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  1. #31

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    Quote Originally Posted by damned View Post
    I backed RealmWorks but have never used it. It seems they have little interest in working with other platforms. They want all the content.
    Well Post #20 of this thread in RW Forums contains their reply, which closes with this:
    "I recommend posting this idea in the Feature Requests section. Its relative merits can then be discussed there."

    I did what he suggested and put it in the feature requests. There has been a little reinforcement there and some substantive discussion, but not a lot.

  2. #32

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    Quote Originally Posted by LordEntrails View Post
    This is an interesting thought. have you added it to the wishlist as an enhancement request? It's really not a fix, as you are suggesting new functionality, not something to fix that is broken or bugged.

    Let me know if you add it, I'll vote for it.
    I have had several programming-related requests in for a long time that would support this and other great features:
    1. This one. Would allow us to recognize hyperlinks
    2. Another One. Would allow extensions to take actions based on user context.
    3. Yet another. Would allow extensions to take actions based upon specific elapsed time.

  3. #33
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    Quote Originally Posted by Bidmaron View Post
    Does that make sense?
    It does, but any interface to import data into FG needs to be reliable and as idiot proof/different user install proof as possible. Fine for a community "kluge" as you call it, but is that what we really want to be touting as an interface between RW and FG? Considering this could be a big opportunity to bring RW users into the FG fold...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #34

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    Well I would be really happy if fantasy grounds had a way to install a handler looking for data file but the only way I know of now is the images directory. There would be no Kluge if you didn't need the third program to detect the RW output and send a signal that fantasy grounds can recognize.

    My post over there garnered little attention and RW thinks it wants to be the "hub" anyway, so it is unlikely to happen. It is a shame because realmworks is such a great tool for world and adventure building but there is likewise nothing that comes close to the immersive presentation of fantasy grounds

  5. #35
    Hi Everybody,

    I've just placed an update to the Extension on the first post. Be aware that you will also need to download the new version of the DOE: Base Extension.

    As normal, if you have any issues or suggestions then please let me know.

    Enjoy!

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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  6. #36
    FYI an error report about this extension I've reported here because it duplicates an error experienced in DOE: Sound extension and reported on that thread.

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
    Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games

  7. #37
    Hi Guys & Girls,

    So its 21-Feb-2017 and I find myself in the position to be able to spend the next week or so on ensuring that the DOEs are working properly for people. In an effort to make my life easier in this, I'm going to ask you all to please post a message here about any outstanding Bugs you may have with this DOE (copies of this post are being made in each of the DOE Threads, so only post here about this DOE, please). However, before you do, please take a brief moment to read through any other Bug Posts made after this Post so that you're not telling me about something I've already been made aware of - sure, if you have further information, add it to the mix, but multiple posts about the same Bug are actually counter-productive - no "Me too" posts, please - thanks.

    Also, just to spell things out explicitly, BEFORE you post a Bug could you please ensure that you have the latest Ruleset and Extensions (possible by downloading the Extensions again).

    I'm going to use the Post # as the Bug Tracking # from now on, so if you do need to add information about a previously reported Bug, include the original Post/Bug # in your updated information - thanks.

    Please note that this is about Bugs, not Desired Features (I'll probably do one of those "requests" requests later on).

    If you do post a Bug, please include the following information:
    • The Ruleset you are using, including version numbers
    • A full list of any Extensions you have loaded, including versions numbers (where available)
    • If the Bug only occurs when a Module is loaded, the Module Name and version number (if applicable)
    • A detailed explanation of the Bug and how to reproduce it


    I am already aware of the Bug as expressed in Post 36

    So, let's see about making sure everything's working properly - your help and patience in this is appreciated.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #38
    Hi Dulux! Really enjoying the DOE OLE Extension, but I'm having a problem with Minilists. After I create OLE links (via the 'Setup' tab), I don't seem to be able to add more than one to a Minilist. I can drag the first link in, which adds correctly, but attempting to drag in any more pops up a "Script Error: [string "DOEBase/Scripts/lsMiscFunctions.lua"]:117: findNode: Invalid parameter 1" error.

    I've attached screenshots, and am using DOE Base 2.3.1 and OLE 1.3. The OLE links I've created work correctly, so I don't think they're a problem, and they all link to MP3 files.

    Any ideas?

    Attachment 18439Attachment 18440

  9. #39
    Not off the top of my head, but I'll take a look.

    BTW, if you're linking to mp3 files is there any reason you're using the DOE: OLE and not the DOE: Sound?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #40
    How do I go about using DOE: Sound to open an MP3 file? That would be great if possible, but I thought it was only for linking Syrinscape and Fantasy Grounds?

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