DICE PACKS BUNDLE
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  1. #511

  2. #512
    Quote Originally Posted by damned View Post
    Are you possibly running some other extensions or theme extensions?
    Nope, and i've realized it is not the extension, because it does not work with the default dice tower, it doesnt change on hover.

    I've removed data directory, forced update, all clean, new campaign, nothing loaded and hover does not change dice tower image.



    Dice tower on hover and no lights:



    Using another corerpg-based ruleset, it works:

    Last edited by lozanoje; May 5th, 2020 at 07:42.

  3. #513

  4. #514
    Quote Originally Posted by damned View Post
    you havent selected any extension there...
    Yes, because Ive realised it is not a problem of the extension, for me the default corerpg dice tower does not change on hover under CoC7e.

  5. #515
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    I have removed my dev copies and loaded the build from SmiteWorks and you are correct...
    Very strange...
    We pushed a build to SmiteWorks over the weekend - which should be the same as my dev build - we shall find out soon!

  6. #516
    Quote Originally Posted by damned View Post
    I have removed my dev copies and loaded the build from SmiteWorks and you are correct...
    Very strange...
    We pushed a build to SmiteWorks over the weekend - which should be the same as my dev build - we shall find out soon!
    Thank you, damned, I was desperate, I begun to think that was a problem of changing the default data directory and was about to move FG data to the default location. Now that you've replicated my bug, I know im not alone :-)

  7. #517
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    Update hit the patch system today.
    lozanjoe the ondrop state for tower is working
    everyone vehicles have been upgraded. i will share a free module with a bunch of vehicles in it next week.
    everyone sanity now links to party sheet, shields are updated, support for skills depending on other skills (for creating new skills/eras)

  8. #518
    It seems like a nice update from what I've looked at so far - many thanks!

    I suppose I should now ask, rather cheekily, if there's any plan to add a "Vehicle" icon for the menu in the Pulp Cthulhu theme, now that vehicles have received some unexpected love in the base game?

    Either way, thanks for the improvements .

  9. #519

  10. #520
    Quote Originally Posted by damned View Post
    I had meant to do that... Ill get that in next weeks patch Tuesday.
    You, good sir, are an absolute star.

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