Thread: Call of Cthulhu 7E ruleset
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December 3rd, 2019, 01:37 #411
I still dont know how to respond to that. The code is locked and is not available with the ruleset purchase.
You can write an extension and include a new record_char.xml and add your new tab there. If you put all your entries on the new tab you can do what you like. Changing core entries on the char sheet would probably require the whole code to be opened up, for example strength is referenced in 13 files.
Code:<?xml version="1.0" encoding="iso-8859-1"?> <root> <windowclass name="charsheet"> <frame>charsheet</frame> <placement> <size width="515" height="610" /> </placement> <sizelimits> <minimum width="515" height="610" /> <maximum width="515" /> <dynamic /> </sizelimits> <minimize>minimized_npc</minimize> <tooltip field="name" /> <nodelete /> <softclose /> <playercontrol /> <script> function onInit() if User.isLocal() then speak.setVisible(false); portrait.setVisible(false); localportrait.setVisible(true); end end </script> <sheetdata> <button_charactivate name="speak"> <bounds>-41,30,23,22</bounds> </button_charactivate> <token_char name="token"> <bounds>-86,23,40,40</bounds> </token_char> <genericcontrol> <bounds>-137,21,45,45</bounds> <icon>charlist_base</icon> <disabled /> </genericcontrol> <portrait_charlocal name="localportrait"> <bounds>-137,21,45,45</bounds> <invisible /> </portrait_charlocal> <portrait_char name="portrait"> <bounds>-137,21,45,45</bounds> </portrait_char> <frame_char name="overviewframe"> <bounds>10,20,365,45</bounds> </frame_char> <string_labeled name="name"> <anchored to="overviewframe" position="insidetop" offset="-15,10" height="20" /> <labelres>char_label_name</labelres> </string_labeled> <subwindow name="main"> <bounds>0,65,-1,-10</bounds> <class>charsheet_main</class> </subwindow> <subwindow name="skills"> <bounds>0,65,-1,-10</bounds> <class>charsheet_skills</class> </subwindow> <subwindow name="inventory"> <bounds>0,65,-1,-10</bounds> <class>charsheet_inventory</class> </subwindow> <subwindow name="personal"> <bounds>0,65,-1,-10</bounds> <class>charsheet_personal</class> </subwindow> <subwindow name="notes"> <bounds>0,65,-1,-10</bounds> <class>charsheet_notes</class> </subwindow> <tabs_charsheet> <tab> <icon>tab_main</icon> <subwindow>main</subwindow> </tab> <tab> <icon>tab_skills</icon> <subwindow>skills</subwindow> </tab> <tab> <icon>tab_inventory</icon> <subwindow>inventory</subwindow> </tab> <tab> <icon>tab_personal</icon> <subwindow>personal</subwindow> </tab> <tab> <icon>tab_notes</icon> <subwindow>notes</subwindow> </tab> <activate>1</activate> </tabs_charsheet> <close_charsheet /> </sheetdata> </windowclass> </root>
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December 22nd, 2019, 15:42 #412
- Join Date
- Dec 2019
- Posts
- 8
Hi !
I'am a beginner and I have a problem with "occupations". I can see occupations, but they are "half empty", no description and no Contacts, except for "Acrobat" and "Accountant".
Occupations.JPG
Thank for your help !
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December 22nd, 2019, 21:45 #413
Hi Frenchkankan and welcome.
This is how they are presented in the Call of Cthulhu 7E rulebook. The occupations are fleshed out in the Call of Cthulhu Investigators Handbook.
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January 10th, 2020, 13:06 #414
- Join Date
- Aug 2015
- Posts
- 1
As my players were setting up, we found that in the occupation for military officer, the Survival skill is misspelled and therefore will not link to the survival skill. In the occupation, it is spelled "Survsival". Can it be updated by users or do we need to wait for an update?
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January 10th, 2020, 13:22 #415
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March 18th, 2020, 06:08 #416
- Join Date
- Feb 2020
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- 1
Hi, I just recently bought and downloaded FG with CoC 7e. I was playing with the rule set and was making a character. I noticed that the "Criminal" occupation is incorrect in several ways. The occupation skills are based on 4 x EDU rather than 2 x EDU and 2 x STR or DEX and the Credit Rating range is incorrect (should be 5 - 65, not 9 - 60). I shall post any more errors I find here, unless there is a better place.
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March 18th, 2020, 06:54 #417
Welcome vitaedrinker and thankyou for catching that. I have some other small updates queued and Ill get this addressed too.
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March 24th, 2020, 19:52 #418
Hello,
I just tried to use solo module Alone Against the Dark (this fact is unrelated to my issue) and encountered strange behavior of % dice (picture attached).
Is it normal way, how CoC ruleset behave, or is something messed up?
For clarification: I use this with FGC. I cannot confirm it happens in FGU too.
CoC_rolls.JPGLast edited by Fionor; March 24th, 2020 at 19:55.
CEST / GMT+2
Ultimate licence – Czech & English speaking (DMing only in Czech)
D&D 5E / MGT2e / CoC7E / PF2 & willing to try new systems
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March 25th, 2020, 03:40 #419
Hi Fionor
There are two different percentile dice systems -
one uses 0,1,2,3,4,5,6,7,8,9 and 00,10,20,30,40,50,60,70,80,90 giving a range of 0-99 where 0 is usually referenced as 100
the other, which is less common today, but was used by FG from way back uses
1,2,3,4,5,6,7,8,9,10 and 10,20,30,40,50,60,70,80,90,00 giving a range of 1-100
The odds and mechanics are identical just the dice faces feel wrong the first few times if you are not used to this method.
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March 25th, 2020, 04:28 #420
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