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January 27th, 2023, 19:08 #1
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Is it possible to have effects change based upon user action.
I am playing Traveller with FGU.
The space ship map is multiple levels - each level is a different image.
Is it possible to have the players jump from one image to another via movement onto a set of stairs or other such effect?
file:///home/dcalford/Media/20TB/300dpi Work/Objects/Medical/Sardine Low BerthsTransparent.png
file:///home/dcalford/Media/20TB/300dpi Work/Objects/Medical/Sardine Low BerthsTransparentDark.png
How about having a trigger allowing the player to turn on and off lights within a map?
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January 27th, 2023, 21:58 #2
There is a "Portals" extension on the Forge that does this. But, I do not know if it is compatible with the Traveller ruleset. Fantasy Grounds Forge
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January 30th, 2023, 22:02 #3
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As far as I'm aware (and I'm very sure), you cannot "automate" such a thing, but I do these sorts of things manually as the DM in the map menu, based on what a PC is doing or saying. If you set your map and lights up with this in mind, it doesn't take much effort during the game. (I have a "system" of magic in my campaign that whenever a PC looks through a particular colored gem, they can see flashing lights of that color which show them were certain things are. Obviously, I just set up the different colored lights in a group that I can click on and off together in the menu as PCs look through those gems.)
Good luck. If you discover a better solution, let me know.
GG
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January 31st, 2023, 01:02 #4
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That is a shame, I was hoping to come back to Fantasy Grounds, but, I am going to go back to Foundry where they support such things as standard.
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January 31st, 2023, 18:40 #5Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 31st, 2023, 18:43 #6
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I was wondering as I just went in to look for "Map Tools" within the FGU environment. I know I can do this with Foundry, but I really want to switch my players over to FGU so as to be ready for 2300AD when it is released.
Is it possible they are referring to it incorrectly?
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January 31st, 2023, 18:53 #7Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 31st, 2023, 19:01 #8
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Well, I am going to try the portals extension, but it really should be part of the base package vs a add-on. Hopefully it will work with Traveller and the other games I play. The ability to have triggers to activate/deactivate effects (like turning on lights) will also be available ie a single switch that turns on a group of lights by a player action.
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February 1st, 2023, 14:47 #9
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