Thread: Call of Cthulhu 7E ruleset
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May 5th, 2020, 07:31 #511
Are you possibly running some other extensions or theme extensions?
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May 5th, 2020, 07:38 #512
Nope, and i've realized it is not the extension, because it does not work with the default dice tower, it doesnt change on hover.
I've removed data directory, forced update, all clean, new campaign, nothing loaded and hover does not change dice tower image.
Dice tower on hover and no lights:
Using another corerpg-based ruleset, it works:
Last edited by lozanoje; May 5th, 2020 at 07:42.
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May 5th, 2020, 07:42 #513
you havent selected any extension there...
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May 5th, 2020, 07:44 #514
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May 5th, 2020, 07:55 #515
I have removed my dev copies and loaded the build from SmiteWorks and you are correct...
Very strange...
We pushed a build to SmiteWorks over the weekend - which should be the same as my dev build - we shall find out soon!
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May 5th, 2020, 08:01 #516
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May 6th, 2020, 01:10 #517
Update hit the patch system today.
lozanjoe the ondrop state for tower is working
everyone vehicles have been upgraded. i will share a free module with a bunch of vehicles in it next week.
everyone sanity now links to party sheet, shields are updated, support for skills depending on other skills (for creating new skills/eras)
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May 6th, 2020, 03:48 #518
It seems like a nice update from what I've looked at so far - many thanks!
I suppose I should now ask, rather cheekily, if there's any plan to add a "Vehicle" icon for the menu in the Pulp Cthulhu theme, now that vehicles have received some unexpected love in the base game?
Either way, thanks for the improvements .
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May 6th, 2020, 03:52 #519
I had meant to do that... Ill get that in next weeks patch Tuesday.
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May 6th, 2020, 04:18 #520
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