DICE PACKS BUNDLE
Page 92 of 104 First ... 42829091929394102 ... Last
  1. #911

    Join Date
    Nov 2015
    Location
    San Antonio TX
    Posts
    59
    I didn't see that. I will fix it and try again.

  2. #912

    Join Date
    Nov 2015
    Location
    San Antonio TX
    Posts
    59
    Thank you. That was the problem.

  3. #913
    bchaddock's Avatar
    Join Date
    Dec 2014
    Location
    Halifax, Nova Scotia
    Posts
    46
    --Hey Folks,

    Not sure if this has hit anyone before but I just updated FG today and when I went to load the campaign I was working on the locations window was empty. I had a huge amount of content built there and I haven't added anything new. any ideas?--

    Nevermind. Re installing the Base file as well as locations fixed it.
    Last edited by bchaddock; December 29th, 2018 at 06:17. Reason: problem solved
    Unlimited License and the Majority of D&D 5e content

    D&D 5e - Eberron - Lies in Gold
    https://www.fantasygrounds.com/calendar/?id=3357

  4. #914

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,096
    He may have an unpacked ruleset.

  5. #915
    I haven't been able to test it extensively but does the new "currencies tab" that was added in the update fix the gp/GP problem we were having? As far as I understand you can set your currencies to lowercase and when dragging parcels over it updates the character sheet with the currencies you set.

  6. #916
    Just installed the addon and finding myself quite overwhelmed with the prospect of creating so many shops and locations that I wish to offer my players in a large city. Is there anything generic/premade moduels that I can download or get of the GMGuild so I don't need to handcraft these?

  7. #917
    Quote Originally Posted by matshelge View Post
    Just installed the addon and finding myself quite overwhelmed with the prospect of creating so many shops and locations that I wish to offer my players in a large city. Is there anything generic/premade moduels that I can download or get of the GMGuild so I don't need to handcraft these?
    I used WH traders and merchants from dms guild. It has a table for inventories and prices and lots of flavor to each merchant. I would recommend it as a starting point.

  8. #918
    Quote Originally Posted by Davinci522 View Post
    I used WH traders and merchants from dms guild. It has a table for inventories and prices and lots of flavor to each merchant. I would recommend it as a starting point.
    Looking at that, it seems to be a PDF, I was thinking more like a module that I could load, so they are drag and dropable.

  9. #919
    Quote Originally Posted by matshelge View Post
    Looking at that, it seems to be a PDF, I was thinking more like a module that I could load, so they are drag and dropable.
    I haven’t found a module that anyone made. I had to type it all in.

  10. #920
    Hey dulux-oz, do you guys have plans to adapt this extension and the others to pathfinder 2 (playtest)?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in