Thread: SW Enhanced Library
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December 15th, 2021, 22:16 #161
Supreme Deity
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Note: This extension will currently cause problems with the most recent ruleset releases today; and should be disabled. Additionally, a reference manual "Builder" option is now available via the Modules window in the latest version which is built into the core system without any extensions.
Regards,
JPG
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December 16th, 2021, 07:22 #162
Oh well there goes me making any more modules (including ROTRL book 6) for some time, as making modules with SWEL is considerably quicker, also this means I cannot fix all my exisiting SWEL modules, and would have to re-do EVERY module from scratch
I'll just have to wait for Ikael to fix it.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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December 16th, 2021, 17:37 #163
Supreme Deity
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You may be able to edit existing development campaign reference manuals with the builder tool (depending on where Aki stuck the reference manual data in his tool). Have you tried?
JPG
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December 16th, 2021, 23:30 #164
SupperTeddy has given me a crash course and it looks hopeful
Apart from the fact it ruins all the layouts of my modules (as image sizing seems to be ignored) it looks very impressiveLast edited by Doswelk; December 17th, 2021 at 00:29.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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December 16th, 2021, 23:36 #165Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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December 17th, 2021, 01:24 #166
Supreme Deity
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You have to edit them in the development campaign where they were created.
While you can edit any reference manual exported as non-read-only as well, you will be editing module data at that point, which is not exportable and only available for that campaign.
Regards,
JPG
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December 19th, 2021, 14:09 #167
Are there any documentation for the new builder? I don't know if some stuff I've doing with SWEL is not implemented on builder or if I just don't know how to do them. Indent, for example.
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December 19th, 2021, 14:55 #168
There is no documentation at present. You can't do indents from the UI (yet, but I have mentioned this to Dom) but you can edit the db.xml file in the exported module and add indents in the <refmanualindex> section.
example:
<name type="string">The Priest, The Helmet and The Masks</name>
<indent type="number">1</indent>
<order type="number">2</order>
The higher the number the bigger the indent.Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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December 19th, 2021, 16:07 #169
Ok, thank you Jiminimonka
I'm happy to read that this functionality is being taken into account.
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January 29th, 2022, 04:08 #170
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Swel not working
I just freshly installed FGU and created a new campaign for the sole purpose to create a new module. The only ext loaded is the Enhanced Library. When i try and import anything i get the following error, "[1/28/2022 9:01:02 PM] [ERROR] Script execution error: [string "ref/scripts/updated_library_list_book.lua"]:33: attempt to index a nil value"
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