Thread: Savage Worlds v5.2 released
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November 14th, 2020, 21:05 #71
That was it. The Card Deck was in the same spot. FIXED! Thanks Ikael!
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November 14th, 2020, 21:43 #72"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 17th, 2020, 02:44 #73
- Join Date
- May 2020
- Posts
- 21
Not sure was this mentioned:
Capture.JPG
From the Library->SWAD Modules, seems for Vehicles, it is still reflecting the SWD information. Meaning the Handling and Size is not reflected in the table but instead the Acc.
Rdgs
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November 17th, 2020, 14:56 #74
- Join Date
- May 2019
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- Dorking, United Kingdom
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Just to give it a little more visibility I will link this here too.
Found some weird behaviour with tokens with the Savage Worlds ruleset. It may well be that I am doing something wrong but it looks like a bug:
https://www.fantasygrounds.com/forum...not-in-CoreRPG
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November 17th, 2020, 18:39 #75
Savage Worlds v5.2.9 released
Changelog
- [Fixed] Cosmetic fixes for FGU
- [Fixed] Checkbox did not work properly. Fixed
- [Fixed] GangUp did not work in hex grid. Fixed
- [Fixed] Non-square tokens did not scale correctly with mouse wheel. Fixed
- [Fixed] Invisible desktop panels can block other UI components. Fixed
- [Fixed] Shaken/Incapacitated token icons are too small. Fixed
- [Fixed] Delete CT combatant could cause wrong rendering. Fixed
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 17th, 2020, 19:52 #76"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 19th, 2020, 20:04 #77"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 20th, 2020, 07:56 #78
- Join Date
- May 2019
- Location
- Dorking, United Kingdom
- Posts
- 45
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November 25th, 2020, 22:03 #79
Savage Worlds v5.2.10 released
Changelog
- [Updated] Equipment tables improved
- [Fixed] Vehicle tables should have Size and Handling columns. Fixed
- [Fixed] Moving token on top of another mistakenly replaces the token. Fixed
- [Fixed] Unskilled encoding issues in FGU. Fixed
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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December 11th, 2020, 03:27 #80
I hope I'm putting this in the right place...
Thought someone might like to know that the "Pace" racial ability should add +2 to the character's Pace, but the built-in modifier only adds +1.
Easy enough to edit and fix manually, but figured I'd point it out.
PACE.PNG
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